Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone, v0.4.10 is now live. It has been several months since our last full Steam update, so this announcement also catches up on the major Playtest changes since v0.2.10. During that time, we expanded buildcrafting, added a full Relic and difficulty l…
Hello everyone, v0.2.10 is now live.This update focuses on fixing several core combat flow issues, including normal attack behavior, an invincibility bug in boss rooms, and a stage 1-8 enemy setup issue that could block progression.Patch Notes:Fixed an issue w…
Hello everyone, v0.2.9 is now live.This update includes a major balance pass and several system additions. We fixed a scaling issue affecting one skill, reworked damage values for many skills across multiple rarities, added a new drop feature, updated enemy st…
Hello everyone, v0.2.8 is now live.This update adjusts the casting logic for dash skills and adds a new in-combat damage statistics feature. We have also improved the related interface to make combat feedback clearer and easier to read.Patch Notes:Updated dash…
Hello everyone, v0.2.7 is now live.This update focuses on combat flow, pause logic, death and revive resolution, and enemy behavior improvements. We have further stabilized the full battle lifecycle from entering the game to victory or death resolution, adjust…
Hello everyone, v0.2.6 is now live.This update focuses on skill visuals, the card draw system, reward distribution logic, and overall control improvements. Several effects have been toned down to reduce visual clutter, some skills have been made easier to read…