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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This video was made on July 20, a little over a month after launching our Steam page and trailer. We give an update on what we've been working on, talk about the trailer, future media and working on a demo.Also, I'll be doing a live interview this Saturday, Au…
This video was made on Feb 22, shortly after our second major article. We give an update on what we've been working on, talk about our lead artist - Nautical Sorbet, and talk all about Tarot Cards.We do public Discord calls after major events. Join the Discord…
We're Doing Another Discord Call!Sunday, July 20 at 1:00 PM Central Time https://discord.com/invite/WdQWyhcb2qTesting animations from our original game idea: 3D Vampire Survivors + Slay The Spire. This was a month or two before pivoting to Smithy By Day.On Jul…
This interview was done by Indie Game Origin around March 10, 2025, shortly after our second major article. We talk about game design, following your passion, community management and more.We do public Discord calls after major events. Join the Discord for the…
Work going underappreciated, art going unseen; trying to spread joy through organizations that couldn't facilitate it. That is the origin story of Galaxy Bunny Games, and that is the origin story of Naia "Nautical Sorbet"."I felt like I wasn't being creative,"…
This interview was done by Umbrellacorp Gamer around Sep 22, 2024, shortly after our first major article. We talk about design philosophy, what we want SBD to feel like and get into game mechanics.We do public Discord calls after major events. Join the Discord…
For the last eight years of my life, I feel that every major decision I’ve made, every argument I’ve had, and every success and failure I’ve enjoyed, all led me to one realization: I must make a great video game.It doesn’t feel like an aspiration or desire. It…