Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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How many critters could you care for at once? Mitobit is a chaotic arcade-like game inspired by virtual pets. Manage cute, self-replicating creatures over the course of 28 levels, while uncovering the stories behind your new cartridge collection.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello! This is our first patch, aimed at using early feedback to adjust certain balance concerns. Adjusted early star placements to be more forgiving Adjusted early level requirements to be lower Readjusted certain descriptions for narrative and mechanical cla…
Mitobit is now released! Thank you so much to anyone who showed interest and wishlisted our game. Usually, Mitobit will cost $3.00 (be sure to check the store page for the conversion to your currency). For the next week though, you can get it for only $2! That…
Hello, I’m Gabe, the main programmer for Mitobit. This squish might be a bit more technical than previous ones, but if you’re up for it, I’ll share some interesting tidbits of the code for Mitobit.Making Mitobits BehaveOne important aspect of making the Mitobi…
Hello, I’m Ryan, one-half of Mitobit’s artists! You’ll hear from the other half, Mariya, in a bit, but for now, let’s talk about...The MitobitsYou’d think the hardest thing to design would be the Mitobits - after all, they’re the entire focus of the game - but…
Hello! My name is Danny and I'm the sound designer / composer for Team Jelly Games! Sound Effects One of the biggest challenges in making the sound design successful was managing one thing: Noise. This is not just the volume itself, but the frequency of sounds…
Hello, and welcome to The Squish! This is the first installment of a blog series we’re starting, highlighting the behind the scenes work of the games we’re making. My name is Cole, and our first installment is going to go over my work as the designer on Mitobi…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.