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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
What's newCamera & feelCamera no longer gets caught on props — no more sudden zooms or jumps in crucial momentsMore stable on small arenasCamera shake is toned down and feel more balancedImpact effectsLess blinding effects — easier to read what’s going onEnhan…
What's new: CharacterImproved overall responsiveness of movement and inputsAdded animation canceling for fighting game fans, along with an improved input bufferCombat FlowCompletely reworked sword moveset — now more aggressive and slasher-focused Time Stomp is…
This should help answer some of the recurring questions players have been asking, like “Who am I?” or “OK, I am robot”- Nope. You are medieval knight in techno dimension with some upgrades
What’s changed:Characters now give clearer direction hints throughout the levelLore is delivered alongside personal stories and character relationshipsNavigation feels more flexible and intuitiveMinor level adjustments and polish
Try the improved game concepts in a dedicated playtest! Here’s what’s waiting for you:Overall gameplay polishA powerful opening and an intriguing epilogue featuring a booster raceSpacious combat arenas with enemy waves and improved bossesRusted armor and abili…
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Meet new WeaponThis one's for beat 'em up fans.The new Claws excel at shredding enemies up close, while their built-in turbines let you instantly transition into ranged attacks. Farewell, Energy BarYep. This is the moment Mercy Incore fully embraces action ove…
EXPLORATIONNew areas within old locations. More interconnected level design and secret areasAction + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines…Added an endless combat arena — here you can…
What’s New:1. Enemy Destruction System & Life Leech Mode A new enemy destruction system has been added — enemies now burst apart in a satisfying way, reinforcing the weight of the protagonist’s choicesReminder: to survive in a techno-dimension, a pacifist medi…
P.S. Oh, by the way — a demo update is coming!I’ve made the sword feel faster and more aggressive (completely reworked the moveset for fluid combo making) and added more interactions with characters and the environment — it should be much better!
OnboardingImproved the first minutes of gameplay to introduce features without overwhelming the playerTutorials now show only the essential skills to master; other mechanics can be easily learned through the UIUpdated tutorial locations with clearer and simple…
I genuinely care about the quality of the game and want exploration to feel fun and smooth — not frustrating. The problem is… I know every stone in this level, so it’s hard for me to see the weak spots anymore 😅 Help me spot the design issues I’m blind to.(“D…
Magnet stones now glow, move, and emit a sound when you’re within range (looks like beherit lol)
+guidelines through level+camera more static and less wild+impove inputs and some move speed, especially thurst