Last 7 days
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76% positive of 30 · Mostly Positive · Live from Steam
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"Tactical Genius Online" is a turn-based strategy game with the focus on multiplayer, in which the gameplay is broken up into two phases: concurrent planning and execution. Players give orders to their units, and only when everyone has finished their moves, the turns are put into action.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-03 → 76% today (30 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We are pleased to present the very big update called "Heroes". Now every unit in the game corresponds to the certain type of hero. Everybody gets the three basic heroes at the start, the others can be unlocked in the section "Updates". Hero selected for the du…
Thanks to everyone who played Tactical Genius at the development stage and after coming out of Early Access. But due to insufficient interest in the game, we've disabled the possibility to purchase in-game currency and stopped updating the game a long time ago…
We thank all those, who have played our game a bit in the stage of Early Access and shared their reviews with us. We thank even more those, who have played the game a lot, from 100 to 1000 hours, there is quite a number of such players. In these one and a half…
1. Another balancing - some numerical values of units, heroes and altars have been changed. Improvement of interface: new system of forecasting of potential targets for your and enemy units. 2. New (simplified) system of aiming for archers and long-range attac…
Hey everyone! Today we have a lot of updates in the game. These updates are aimed to make gameplay more comfortable and increase dynamics: more interesting (and more risky) early game, reduction the duration of most of games, shortening of the protracted games…
Hello! Today we've added a number of updates, here we emphasize three most important: 1. The mechanics "Famine", which is directed against long-drawn games. After the 25th turn all objects (including capital) are captured in just one turn! 2. Reworks of interf…
We're glad to inform that now you can adjust the animation speed for single player game in the settings. It is not actual in multiplayer game, but it will be very helpful in game vs. AI. Also (finally :) ) you can adjust the sound and music volume in the setti…
The new important update, which will help to fight back after the first failures, has been added in the game: now in case if you has less units than your opponent has in the 1 vs.1 game, you can reset the cooldown for creation (or resurrection) of the next uni…
It's interesting that some of non English-speaking players have played "Tactical Genius" (even its previous versions) for more than 500 and 700 hours: http://steamcommunity.com/profiles/76561198097695582/recommended/377150/ http://steamcommunity.com/profiles/7…
There are two news: the bad one and the good one. Start with the bad news: apart from the fact that the last update has been released a long time ago, the next one also isn't expected during the nearest weeks. And now the good news - the fact is that we're wor…
A variety of map types with really different location of forts and different dominant types of terrain have appeared in the duel mode. You still can come across the "classical" maps, but from time to time you will meet something new. For example, you can play …
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A variety of map types with really different location of forts and different dominant types of terrain have appeared in the duel mode. You still can come across the "classical" maps, but from time to time you will meet something new. For example, you can play …
Now we are working in two directions, which will seriously affect the game. First, it is new templates for the random maps. Forts and others map elements will be placed in different ways, accordingly, games will become more diverse. The current template will r…
Если ранее первый юнит открывался за 100 монет, а последующие - за 1000, то теперь появились ещё промежуточные ступени. Второго юнита можно открыть за 200, третьего - за 500 монет. p.s. анонс дальнейших обновлений будет чуть позже. Пока можем сказать что это б…
Hello everybody! The long-awaited update is finally in the game - a new unit "engineer". And this means that now we not only fight, but also build. The engineer can set towers, walls, mines and fortresses. The ingame tips describe all these skills in details (…
Hey! Since the launch of the first version of the game we've received a lot of feedback that games are "fleeting" and most often the outcome is obvious after the first combat. It's time to engage on this issue. And now you can take a fresh look at the game. Th…
We are pleased to present very important updates for the game! First, the mode "Free for all" for 4 players has been added in the game. Think about what you want from the game. We've already had the duel mode for the serious chess confrontation and 2x2 mode fo…
We seriously revised many skills of different units. In most cases only figures have been changed, but there are some exceptions. With regard to the main characteristics of units, we've changed the figures of defense and initiative for many of them. Remind, th…