Last 7 days
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62% positive of 839 · Mixed · Live from Steam
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Custom Fortress is a community-driven TF2 sourcemod that attempts to removes hardcoded limits and makes the game fully customizable. With regular updates introducing new community content and general improvements, it allows creators and players to shape the game the way they want to play.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 62% on 2026-11-03 → 62% today (839 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added an Advanced Setting to disable Warpaints and Skinned Weapons. Enhanced Team Selection buttons on Loadout screen. Added an "Reverts" tab to Host a Game Menu for users to control or revert certain weapons in the game. This will be expanded on in the future…
Added Hactica's All-Class Spy Melee Fixes. Fixed a bug where Pyro All-Class melee hit wouldnt match the hit animation in both first and third person. Fixed Map tag being added automatically Added the ability to upload multiple screenshots Maps should now be ab…
- Fixed Credits Menu not showing up 995's mention. - Fixed typo on the "Better Mercenary" badge. - Fixed a bug where a sv_cheats error would get spammed in console. - Fixed a bug where dying while airblast boosting with the Afterburner would self-assist in the…
General Removed "Hide Robot Models" advanced option. (Buggy reasons) Added splash texts to the main menu! (Don't take these seriously) Added a crit heal indicator advanced option for Medic players. Added a chat message sound which can be enabled with bf_sound_…
Added a new map background when launching the game. Added a Host Tag & a Host symbol in the chat and scoreboard respectively for users to quickly identify who the host is. Added 2 new Loadout Presets: Slot E and Slot F Added a new Skin Slot next to the Action …
Server owners can now use sv_cheats_server_owner What does this do? it allows server owners to run specific commands (not all) protected with cheats, without giving cheats to everyone else, due to limitations, this is the current list: Ent_Create, Ent_Remove, …
Hi everybody, if there's even anybody interested in this. i just wanted to say, that, we won't be to deliver, what was promised, since nothing has changed since the last announcement/update, and i will explain the key factors on why. Initial Hate Wave Just lik…
Hello everyone, i just wanted to post this quick announcement describing the current situation of the mod, and the progress. The mod is probably not going to receive updates more often for these simple reasons: I am busy with some community projects small dev …
Hello, everyone!We have just released a massive overhaul of our steam store page to include new screenshots, better formatted and up to date information about custom fortress, including a better presentation of what the actual scope of our project is. I also w…
https://clan.fastly.steamstatic.com/images/45668587/c6786910703e13eb3b65899f294747199d50c3be.png Highlights Added Workshop Support - Users can now browse Workshop items through the new browser and upload them through the new Uploader, you can upload Maps, and …
Hello, it's been a while since the last update, despite being a passion project, real life problems can be overwhelming to us. we have rebranded our Mod Name, to avoid misunderstandings, we NEVER meant to be superior or be the first ones ending up on the store…
We know our mod is not Better at all for most aspects, this is because it's meant to be a public BETA. for collecting testing Feedback, in some sort of way, i will go on describing Why it got released in this current state. You also have to keep in mind this m…
1] Why does this mod exist? Better Fortress 2 originally started, as a small test mod by me, later i invited my friend main_thing to work on it, to mess around, chaning some stuff, and use it as a Testground for pushing our fixes/changes to the Source SDK 2013…