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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everybody! If you're in part of the world that celebrates Thanksgiving, hopefully you had a good one.It's been a busy month, and it's not going to get any better until after New Years more than likely. I was still able to make progress. Fixed the enemy AI s…
Hello friends! I hope everyone had an enjoyable Halloween.I spent the month getting settled. Moved and started a "part time" job (with nearly full-time hours).I still managed to get most of what I wanted to accomplished. All maps have their seasonal variants a…
Nearly a week late, getting settled from moving. Anyway, on to the updates!The npc pathing is working with the new world management system. To start the game, there are only two npcs, but as you progress and build more will more in. The seasons also do not sha…
Hello!I had to heal for about a month from a health thing, but I am doing better and getting some computer time in every day. Cyrus has been making some killer jams that I'll listen to on loop just because, and Pounce has settled in from her move and is workin…
This last month has been steady progress.Quests and Cutscenes are working, though many need to still be generated.The construction menu allows for variants, and the interior of the construction projectsgets built at obj completion.Zones are linked together, th…
Before I get in to the roadmap, I want to take the this time to thank you very much for wishlisting Aetherglen. It's been amazing to see and feel all the support. Now, a rather rough roadmap for the game. I want to have a demo out by late autumn / winter. I ha…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.