Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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SLIDE: platformer is a hardcore game with an unorthodox control scheme. It will make you think. It might make you cry. It will test your platforming skills to the limit!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
They say that every platformer should have controller support. More importantly, you said that this one definitely needs it. So, here we go! In this update we focused on XBox 360 controllers - if you have one you should be OK. We support PS controllers as well…
Completely redesigned all the menus.
Added basic options: vsync, antialiasing, texture resolution (for particles and glass).
This update is long overdue, but here it is: - Added visual effect for perfectly timed jumps in chapter III, so that this mechanic is obvious. - Added visual effect for collecting pickups. - Changed default controls to WASD + mouse to avoid ghosting. - Fixed g…
A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9 Slightly in…
Added music (and separate volume settings for it) Optimized camera setup in order to increase game performance on low-end graphic cards Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: II-1…
They say that every platformer should have controller support. More importantly, you said that this one definitely needs it. So, here we go! In this update we focused on XBox 360 controllers - if you have one you should be OK. We support PS controllers as well…
Completely redesigned all the menus.
Added basic options: vsync, antialiasing, texture resolution (for particles and glass).
This update is long overdue, but here it is: - Added visual effect for perfectly timed jumps in chapter III, so that this mechanic is obvious. - Added visual effect for collecting pickups. - Changed default controls to WASD + mouse to avoid ghosting. - Fixed g…
A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9 Slightly in…
Added music (and separate volume settings for it) Optimized camera setup in order to increase game performance on low-end graphic cards Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: II-1…
SLIDE: platformer has finally been released - it's $9.99 and every single penny of it will punish your fingers, nerves and keyboard. OK, we're live, now what? We'd like to see you play it and share your feedback. Not only because it feeds our narcissism, but b…
SLIDE: platformer has finally been released - it's $9.99 and every single penny of it will punish your fingers, nerves and keyboard. OK, we're live, now what? We'd like to see you play it and share your feedback. Not only because it feeds our narcissism, but b…