Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed an issue where event points would repeatedly refresh abandoned vehiclesFixed an error caused by selecting the same weapon multiple times when customizing squad compositionAdded Korean localizationFixed an incorrect error popup when enemies stepped on disโฆ
Reconnaissance teams in Observation Mode can gain Intelligence Points by spotting enemy FOB defensive forcesAdded historical changes in supply quantitiesFixed some errors that occurred when refreshing the UI
Fixed an issue where smoke zones caused incorrect raycast results, preventing forced attacks on some tiles that appeared to have a clear line of sightFixed an issue where leftover pathfinding cost data caused incorrect resultsBulbs can now be obtained by dismaโฆ
Added a more detailed weapon enable/disable menuOptimized CPU usageAdded range information to unit weapon detailsFixed an error popup when the hospital building is severely damagedFixed an issue where squads did not immediately receive a morale bonus after creโฆ
Added background music for the arrival of dawnSquads with engagement rules set to do not attack \\ or CQB only will receive a certain evasion bonusEnemies will only reinforce nearby FOBs during nighttimeOptimized the pathfinding algorithm for enemy infantry. Tโฆ
Changed the vehicle supply system. Vehicles must now be manually registered as part of the establishment to receive supplies.Increased the daily GMI received by troops stationed at FOBs; reduced the GMI reward for killing enemies (the reward for capturing enemโฆ
Hello everyone! It's been a while! The full release of the game is nearing the finish line, and we will soon be moving into the testing phase. At this point, I plan to select at least 20 to 30 players for internal testing. As a solo developer, I want to make sโฆ
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.