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Here's what I got done since the last devlog:Designed 35 charactersSome writing revisions Last month, I designed the 35+ characters that appear in Arc One. Though many of them are background characters, a good number of them have speaking roles. It is a lot of…
I decided to spend last month making a quick project for the Spooktober game jam. The game, Nightmare Neighborhood, is out now on itch.io.Even though I intended to work on Motives simultaneously, it did end up taking all my time, so development on Motives was …
Writing on Arc One has finished. Here's what I got done since the last devlog:Wrote 9 ChaptersBy setting weekly writing goals, even at my notoriously slow pace I managed to finish writing the rest of Arc One. There are eight more Arcs after this, so it will pr…
Writing on Motives continues. Here's what I got done since the last devlog:Wrote 2 ChaptersComposed two music tracksThe reason it took most of the month to just write a few chapters is that the prologue is pretty long and quite complicated. You'll see why when…
As I mentioned in my 15 Year Anniversary post, there are 9 Arcs planned for Motives. Though I've spent most of the past few months working on things like the Prison of Lies translation and recovering from the development of , I was also working a bit on Motive…
Motives: The Ultimate Problem has now entered production. For now, here's another little preview.A dangerous new mastermind awaits in Australia.Given the new challenges that will come with creating Motives, it's hard to estimate how long it will take to comple…