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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone! Over the past few weeks, development on KNITEWINGS has moved forward on two important fronts: completing the first gameplay pass of the eight Convergences and bringing one of the game's main bosses, Metatron, to life. The Convergences — First Game…
Hi everyone! Over the past few weeks, development on KNITEWINGS has been focused almost entirely on the Convergences — eight additional environments that connect and reinterpret the four main realms of the game. Today, I’m happy to say that the first environme…
Hi everyone! It’s time for another development update on Knitewings. Over the past few weeks, most of my work has been focused on building the environments that will make up the later stages of the game. One of my main goals is to make each realm feel immediat…
Gameplay & Stability Fixed a rare soft-lock that could occur if the player was defeated during specific invulnerability transitions. Build Setup & UI Fixed an issue where the XP level border could appear highlighted immediately after selecting Random. Fixed th…
Over the past few months I've been working on a substantial update to the Knitewings™ demo, refining many aspects of the experience based on playtesting, community feedback and countless hours of iteration. This new version introduces improvements across gamep…
Over the past few weeks I've been working on a major upgrade to the visual effects pipeline powering Knitewings. One of the biggest additions is a brand-new EMISSIVE shader archetype, developed directly inside S2Engine. Unlike the previous approach, EMISSIVE m…
Hi everyone!It's been a little while since the last development update, so I wanted to let you know that work on Knitewings is continuing steadily.Over the past weeks I've been focusing almost entirely on creating the remaining environments, enemies and bosses…
Knitewings™ is evolving — not only visually, but also in the way its world and atmosphere are presented. Over the past few weeks I’ve been working on a brand new realtime opening cinematic created entirely inside S2Engine using layered billboards, realtime cut…
INTRO The game is evolving — both visually and in terms of character identity. New Visual I’ve been working on a new contrast filter with overlay to capture that dramatic 80s/90s anime look, while preserving the readability needed for fast gameplay. The ...
The playtest for Knitewings™ is now officially closed. Over the past days, many of you joined, tested the new build system, and shared valuable feedback. This phase was crucial — and thanks to you, I now have a clear confirmation: the new system works and repr…
The current playtest will only be available for a limited time and will close in a few days. This version introduces a new build system that plays very differently from the demo, focusing on uninterrupted action and pre-run planning. If you haven’t tried it ye…
The Knitewings Playtest is now open again! ✨ This update introduces a new weapon build system designed to make each run more distinct, readable and strategic. 🔧 What’s new New pre-run build selection system Improved weapon progression clarity Reduced randomne…
Steam Next Fest has just come to an end, and I want to personally thank everyone who took the time to play the Knitewings™ demo. Over the past days, I’ve been reading your feedback — not only on Steam, but across different platforms and communities. Every comm…
Weekend live session during Steam Next Fest. I’ll play the demo again, focus on intense moments and boss fights, and answer your questions. Live will be held in English.
Join me live during Steam Next Fest. I’ll play the demo, talk about gameplay and design, and answer your questions. Live will be held in English.
Knitewings™ will be part of Steam Next Fest starting February 23. The demo is available now, and this is the perfect time to jump in, explore the first Domain, face elite enemies like Gorewing XS, and challenge the boss. I will also be hosting two live showcas…
A new demo update is now live. I’ve introduced Gorewing XS, a reinforced variant of Gorewing X that now appears early in the stage to create a stronger opening challenge. This new Elite: Has increased durability Must be defeated using precise melee timing Rema…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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