Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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65% positive of 35 · Mixed · Live from Steam
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When a kingdom and an empire collide, the best warriors are called to battle. Join the mighty Kingdom or the glorious Empire and conquer your enemies. A team-based, 3rd person action shooter with cartoon styled, fantasy themed backgrounds. 3 classes to choose from, each with its unique set of skills.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 65% on 2026-11-01 → 65% today (35 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 2.2.0 is now available on Steam’s experimental branch! This update introduces bot optimizations and fixes a NavMesh error that affected their navigation.These changes are still being tested and may cause bugs, instability, and crashes. We are keeping t…
Greetings Warriors, As our title says, our new arrow system is working. The system is now lighter, has more accurate and faster arrows. We hope this will bring a better performance in matches with a lot of players. Our soldiers will also have a stamina bar tha…
I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again! Fi…
Launched Patch 1.9 New Shaders (now using toon shader) New Textures (more detailed textures) New details on maps (new plants, new rocks, new dead tree...) New Loading screens (with the map objective) New auto balance option (now you can co-op against bots, jus…
Launched Patch 1.9 New Shaders (now using toon shader) New Textures (more detailed textures) New details on maps (new plants, new rocks, new dead tree...) New Loading screens (with the map objective) New auto balance option (now you can co-op against bots, jus…
Version 2.1.0 brings multiplayer changes, Steam Matchmaking integration, combat balance adjustments, and a squad system to help coordinate actions on the battlefield.Networking and Steam MatchmakingWe revised character synchronization and player input processi…
A new experimental version of Warriors & Castles is now available for testing on Steam.This branch contains the current development version of the game and may still include bugs, balance issues, unfinished features, and other changes while development continu…
After an extensive reconstruction of the original game, the new version brings improved multiplayer through Steam, redesigned combat, customizable equipment, new skills, dynamic objectives, and AI soldiers capable of coordinating in squads across large battles…
So, yeah. How you guys doing during quarentine? As the title says, we stayed a long time without posting stuff for you. And we apologize for that. Today I bring a video about our progress in reformulating combat, AI and ingame assets. We hope finish this ASAP.…
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if …
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if …
Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. h…
Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. h…
Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it https://skfb.ly/66Vop
Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it https://skfb.ly/66Vop
Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that w…
Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that w…
I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again! Fi…
Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it…
Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it…