Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
• Fixed Frame Generation crashing on main menu.
MultiplayerAdded multiplayer support.New Passive AbilitiesRimeShatterPyreDischargeStatic BloomStatic WebContagionKill RushBloodburstBone FieldFeastHemorrhageCooldown RefundsCombat and Enemy HordesImproved horde performance to support larger enemy crowds.Increa…
Display & Controls Added ultrawide support.Added Click to Move and Teleport to Direction in Gameplay Options.Interaction Nearby objects no longer require you to face them, but facing still takes priority.Increased interaction range.Added an animated sheen to h…
• Fixed brightness calibration window from not showing • Removed Firebolt variants from Codex
New FeaturesAdded a brightness slider and display calibration.Added extra storage tabs that can be unlocked with gold.Balance ChangesReduced movement slowdown while attacking to 15% and while casting to 20%.Reduced early XP requirements by approximately 15%.Tr…
Demo Version 0.1.4 New FeaturesAdded item slot highlights.Added key glyphs for different keyboard layouts and languages.ServerUpgraded the leaderboard server to improve stability and prevent frequent leaderboard crashes.Bug Fixes and UIFixed key bindings not w…
Thanks to everyone who took the time to play the Shattered Realms playtest!We learned a lot from your feedback, bug reports, suggestions, and thoughts on the overall gameplay experience. Your input has already been very helpful as we continue improving the gam…
Hey everyone, The next Shattered Realms playtest is getting close, and we’re super excited to start opening the gates again. This playtest is a big step forward for us. Since the last test, we’ve added several new mechanics, introduced new events, and rebalanc…
Thanks to everyone who participated in the Shattered Realms playtest! We really appreciate everyone who took the time to jump in, play the game, share their thoughts, report bugs, and let us know what felt good and what still needs work. We’re especially glad …