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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Main AdditionsUpdated wall and spike tile visuals for the Forest.Updated certain level layouts in the Forest.Increased Sand cost of all offerings.Added German localization.Other ChangesImproved visuals on item unlock popup.Ghost shots now bounce off the edges โฆ
Main AdditionsRescaled Clairvoyance level up requirements.Added full Spanish and Simplified Chinese language support.Updated portrait art for all events.
Hey all! This is a test of the demo build so you won't find the release notes in game in the usual spot. But here they are: Main AdditionsThere are now a group of unlocks separated from Clairvoyance level and thusly available from the start of the game.Updatedโฆ
Main AdditionsImproved tutorialization:Tutorials happen intermittently and contextually - ex. the first time you lose sand, you get an hourglass tutorial.Each separate tutorial blurb happens once only, but all tutorials can be switched back on for any subsequeโฆ
Main AdditionsAdded portraits and names to offerings.Added aura lamps to puzzle and enemy rooms to improve pacing in Flock.Reduced aura dropped from large aura lamps.Added a new set of rooms to Flock on later difficulties.Choosing an event that costs sand is nโฆ
Main AdditionsAdded controller support. Give it a try and let us know what you think!Added side art for Voyager.Refined side art for Forest, Depths, Mirage, and Flock.\ Photograph - ghost shots.\ Kettle Bell - high-damage shots continue their trajectory after โฆ