Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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87% positive of 24 · Positive · Live from Steam
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Inspired by classics like DOOM and Quake, Wrack is an arcade-style FPS. Mow down enemies one after another, and become more powerful the more you kill. Amass a deadly arsenal, discover secret powers... and save your world!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 87% today (24 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi folks!We've done a quick update aimed at Steam Deck compatibility. Here's what's changed:Added support for Steam cloud saves.Increased the objective text size in the tutorial. (NOTE: If text size needs to be increased anywhere else, let us know!)Fixed a lig…
Hello everyone!Wrack returns (wreturns?) with version 1.3 - the achievements update! Now, you can accomplish and perform certain feats in the game that will be visible to others. So, get out there and drill two enemies in the head with a single railgun attack,…
Hello everyone! It's been a while. We have news, so let's get right to it!Achievements UpdateFirst off, our big achievements update will be here next week! You all have been demanding it, and we've finally made it happen. We're looking to add somewhere between…
Hey there!Just wanted to quickly let you all know what v1.2.2 has been released. Here's what's new:Fixed an ultra widescreen issue regarding weapon rendering.Fixed character references being broken is all maps - mostly resulting in the tutorial map being unpla…
Merrily, we roll along (oh wait, Christmas is over) with another big, juicy, post-release update! What's in it, you ask?! Let's get right to it!QUICK PLAYThe main new feature of this update? Quick Play! You can now replay any map you've already beaten from the…
Hey there!There's a very small update to fix a couple of the issues in yesterday's update. Here's what's new:Fixed blurriness on models when viewing the compendium.Fixed the bazooka alt. fire preventing weapon switching or reloading (making you stuck if you ra…
Hey there!Just wanted to let you all know that version 1.2.1 is here - hooray! Here's what's new:Fixed menu titles sometimes appearing slightly wrong.Fixed left thumb clipping in Bazooka fidget.Fixed Bazooka Alt. Fire skipping/bugging out after aiming for a wh…
First off, thank you to everyone who's checked the game out so far! The response has been wonderful, and it looks like everyone is having a great time so far. (If you haven't yet, the launch discount is only in effect for less than 24 hours!)But, just because …
The big day is nearly here! Wrack: Reclamation has been completed, and will be available tomorrow at about 2PM CST.We're thrilled with how everything has turned out. We've finished everything we set out to do, and it's by far the best Wrack ever - and that's l…
We're officially coming down the home stretch! With... checks title screen 18 days left until launch, bugs are all getting fixed, the last bits of content are being developed, and the last of the polish is being applied. Things are shaping up great, and we're …
When can we finally declare that Wrack is back?! We finally have an answer for you: in one month!That's right! Wrack Remake will release on Saturday, November 22nd, 2025!Why a Saturday, though? That's kind of weird, isn't it? The reason is because we were luck…
Maybe you played the original Wrack. Maybe you noticed it had some sort of streak/combo/chain/whatever system - it's all pretty interchangeable (but maybe don't call it a "whatever system"). Chances are, you were able to ignore it for the most part, because we…