Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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82% positive of 35 · Positive · Live from Steam
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Create real Sega Mega Drive / Genesis games using drag-and-drop with no coding required. Export ROMs for original hardware, plus Web, Windows, Linux, macOS, Android, iOS, and Linux Handhelds.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-03 → 82% today (35 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We've just released the version 1.0.5 for Windows, MacOS & Linux. Changes: Improved sprite cutter with faster algorithm, oversized sprites fail in seconds not minutes now Adjusted the compilation process so it doesn't fully abort a build in case a file can…
We've just released the version 1.0.4 for Windows, MacOS & Linux. Changes: Added a Visual Novel example Added warning to set dialogue frame if tileset is optimized and disabled optimization Added a safe check after adding sprites during scene changes to de…
Hello, This version is only 2 minor fixes: Fixed crash when I try to attach a tileset to a background or map. Fixed code for rendering 4-bit indexed images again >.>! Thank you very much!
Pushed version 1.0.1 for Windows & Linux. Changes: Fix paths so they support " Fix basic template default settings Fix compiling a MiniTracker song Added a Global Preference to disable the CRT shader Edit button now sticks to the top Fixed crash on the Map Edi…
We've just released the version 1.1.1 for Windows, MacOS & Linux. Changes: Fixed XGM2 timing a bit Fixed music play event in case people forget to load first Fixed issues with flash saving for big amount of variables Fixed Windows input while unfocused Fix…
We've just released the version 1.0.9 for Windows, MacOS & Linux. Changes: Fixed issue regarding undo Fixed issue regarding math expressions with variables set incorrectly Fixed Windows export accepting input when not on focus Fixed projectile culling Fixe…
We've just released the version 1.0.9 for Windows, MacOS & Linux. Changes: Enabled fullscreen swap in preview window as well as 4:3 mode Fixed minor issue parsing externally made TMX files Fixed tile palette and priority paint when several scenes share the sam…
We've just released the version 1.0.8 for Windows, MacOS & Linux. Changes: Added option for an actor to not be linked to a sprite so it can be transparent Added instrument previews to Mini Tracker Added support for Snap to work without grid visible Added s…
We've just released the version 1.0.7 for Windows, MacOS & Linux. Changes: Added support for ZX0 compression which is faster and better ratio than aPlib Added support to export project palettes in several formats to import on other projects with Right-Click on…
We've just released the version 1.0.6 for Windows, MacOS & Linux. Changes: Added notes to Disable Collisions and Disable OnCollide Script events to explain what they do and what they don't do Added a way to export palettes Added a top-down example Added su…
We've just released the version 1.0.2 for Windows, MacOS & Linux. Changes: Added a new setting in Audio "Tight Music Looping" that shortens each looping track by one frame, should fix the miniscule delay during loops at high-tempo Added warning when trying to …
There have been many changes since our last upload in March 2026, so we have a detailed changelog below, split per category. Also, don't forget MD Engine releases on September 7th! Engine Architecture Hardware abstraction layer: The engine no longer calls SGDK…
We've updated the engine to pre-release version 0.1.4.There have been many changes since our last upload in Dec. 2025, so we have a detailed changelog below, split per category. Compiler OverhaulThe compiler received a full rewrite from string-based emission t…
We've updated the engine to version 0.0.94 and addressed some of the reported issues as well as added some new functionality. Change log:Added the option to do tile streaming for map instancesSplit the asset compiler and C code compiler to allow for parallel C…
We have just published a new MD Engine tutorial video. This tutorial focuses on explaining how to setup an actor to be interactive when your main player "speaks" with it !