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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
\ Fixed a bug where receiving Thrust from Domain while at the hand limit could cause the Undo function to trigger \ Fixed an issue where Charge Up did not trigger every turn \ Fixed an issue where Agile did not trigger when gaining additional Move-Points \ Fix…
Fixed a bug that could cause the game to crash when a Scatter failed.Fixed an issue where Relics from the previous run could remain when starting a new run.Added safeguards to prevent Events, Battles, and Relics from being generated beyond the available pool.
We fix player-reported bugs every day and do our best to push fixes on the same day. Please keep the feedback coming—it really helps us improve the game. Thank you for your support!0.3.2Fixed freeze bug caused by cards overlapping on the board.Fixed freeze bug…
It's been two whole months since we release our demo, and we've been working nonstop during that time. There are far too many changes to cover in a single post, so today we'll highlight some of the biggest additions and improvements!Cards UpdateThis update bri…
Hello, Captains! Come take a look at what’s new in the latest Crystal Calamity Demo update!The stars of this update are Relics! We’ve added 22 brand-new Relics all at once, more than doubling the previous total of 18!We’ve also reworked the Relic acquisition s…
Captains,The standalone tutorial has been removed and replaced with a new tutorial that is fully integrated into the normal run.The new tutorial will lead directly into a regular run, and the run will unlocks cards and calculate your score just like any other …