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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I took some time this November off so I didn't get that much progress, however there were some minor features that I did manage to do. A lot of the systems are beginning to be in place, so art & content is going to take up most of the time in the future. Lucki…
I had some major issues with polishing melee combat - meanwhile I played some Diablo 2 Resurrected on console, and noticed that there's a slight pull towards enemies when using melee skills just out of range. I implemented the same and it made a world of diffe…
During testing the game I realized that a key ARPG component was almost completely missing from the game - itemization. Items and curse stones were generated as loot but their stats were not randomized beyond few number rolls, such as damage or armor amount. T…
Summer vacation is over, and while I was unable to get a test build done there was major progress regardless. Pathfinding, enemy AI, and level generation all had major issues, so I ended up re-writing each of those systems. While they still aren't perfect, the…
After a busy June there's loads of features done, first of which was the "pistols akimbo" feature that allows you to dual wield firearms. The UI wireframe is also done but the details and graphics are still work in progress. Level generation along with the fir…