Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a durability bug where androids with 0 durability could still work for one wave after entering combat. Fixed an evacuation bug where overweight abandoned items would mysteriously return to the ship. (Did inanimate objects gain sentience?)
Added a to the Production Zone and adjusted module spawn rates. Removed the prerequisite for unlocking the function—it’s now available immediately after repairing the .
Increased the duration of caused by Aerial bombs. Adjusted Threat Level calculations—it now escalates faster. Modified spawn rates in Residential Zones—more Machine Gun Turrets now appear.
Visual improvements to the region map. Enhanced squad selection UI in the preparation screen. Fixed a crafting bug that prevented researched mods from being produced. Fixed a bug with Sentry Guns causing errors when triggering after mod installation.
Fixed an issue where the Repair function would not properly unlock. Fixed a bug where Flash Bomb Analyze did not grant crafting permissions.
Adjusted the spawn rate of Advanced Chips in Vaults. Fixed a bug with Ultimate Chips that prevented unit deployment cancellation after Tactical Relocation.
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