Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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89% positive of 131 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Save people from terrible paranormal dangers as a support operator of a secret SCP-like organization! Ask questions, give advice and watch the consequences of your choices... multiple endings in each story ;-)
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 89% on 2026-11-01 → 89% today (131 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a news bug related to the elevator story, which meant that in the English localization, the correct answer could only be guessed (in the original Russian text, everything was correct).
Typos strike back, but I keep fixing them!
- Fixed a few more typos - Fixed a bug with Steam nickname - improved filtering for characters not in the font - Added another hint to Afanasy's story
I don't know if anyone will believe me after this thread that the game's texts were actually proofread, and not just by me, and several times... In any case, the next patch with typo fixes is already here :) The only caveat is that the texts in the chat histor…
I continue to correct typos...
Minor typos in player reports have been corrected. Thank you very much, I'll continue to correct the text! :)
You have to admit, it would be pretty strange for a game as creepy as Creepy Support not to take part in a festival like this... :)
I invite those who have already played Creepy Support to participate in a collaborative effort: fill the Fandom Wiki with hypotheses about the inspiration for a particular story, news item, or article in the built-in reference guide. I've already filled in sev…
I was cleaning up my notes recently and stumbled across a bunch of ideas for Creepy Support that never made it into the final game.A music player that would stay on screen all the time, letting you choose which background tracks to listen to. It would even let…
Just two weeks after release, the game has already collected 100 reviews (89% positive!) and a 10,000 wishlists. I'm shocked. This result is way beyond what I expected. O_O My immediate plans: • I'll continue to correct typos and fix bugs. • Two people have of…
The game has reached closed beta testing! I'm currently finishing up the final voiceover, bug fixes, improving the interface based on feedback, and so on. So, barring any unforeseen circumstances, the release should be this summer! :-)
Balance the distribution of stories across game levels so that they make sense. You know, so there's no "door-knocking day," no "train day" (metro, commuter train, compartment—we've got it all!), no "internet-coming-out-of-the-wilderness day," and so on.Each l…
Creepy Support is a one-man project. Initially, I planned to make this game in just a year and release it at the end of 2025, but as we can see, something went wrong... Nevertheless, there has been some progress, and it warms my heart:As of December 2025, I've…
More than half of the stories are ready! But "half the stories" doesn't equal "half the content." Because after finishing the stories, I'll have to:Finish the internal wiki, which will contain both lore information and quest hints.Finish the in-game news, whic…
This is how the process of writing stories for the release version goes. The counter does not take into account the stories already written for the demo version. At the start, I thought that I would be able to write one story per evening, but in reality the sp…
- Fixed typos in the manual and stories - Fixed display of the manual in low resolutions (the text overlapped the scroll on the right, the text itself took up less space than the list of elements) - Fixed the behavior of the mouse cursor, which sometimes chang…
If you are interested in where the idea for the game came from, why I use MonoGame or how the game has changed since the non-public prototype - you are welcome ;-) You can read about it (but only in Russian) on one of this sites: 1) Habr 2) DTF 3) Pikabu