Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This patch is primarily focused on touch-ups in preparation for the upcoming demo release: - Updated the Main Menu to be more interactive and include buttons for credits and links to wishlist section of the steam page for the full game - added sound effect wheโฆ
This patch reworks guard behavior and mechanics - Guards will now gather in formation near the tower when they are ready. - Guards will immediately begin getting ready when purchased - Removed 'Alarm' component from wall in the tower as players no longer need โฆ
- Ogres now attack you directly if you get too close to them - Introduced player hit points and health bar display - Ogres and guards now attack each other when meeting head on - Added new animations and visual effects on game over -bugfix: Basement door audioโฆ
UI changes: - Relocated 'Current Wave' UI element - Updated Status Effect indicator icons on enemy display - Added UI element for 'Reload' when weapon is not loaded - Updated Guard UI display with text for better clarity - Added Resource icons to interactable โฆ
- Start combat music and alert player of incoming ogres on first portal travel - Added background music to main menu and in between waves - Updated some UI elements for font consistency - Changed 'Reload' from Shoot Button to R(keyboard) or RightShoulder(Contrโฆ
Fixed Controller aim inversion and adjusted sensitivity