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Extra! Extra! I'm incredibly grateful to see so many of you enjoying Pendulum Meadows during Steam Next Fest. The support and feedback you've sent my way has been overwhelming in the best possible sense. Among the feedback, several of you mentioned wanting cle…
Welcome back to the Pendulum Meadows Gazette. This week the whole platform is riding the rails — Steam Train Fest is on, July 20 through the 27th, and the discounts run deep. Now, I know not everyone here is a train person. Neither am I, not really. But that's…
Welcome back to the Pendulum Meadows Gazette. The Steam Summer Sale has been in full swing, and I hope you managed to snag something you'd been circling for a while — you know the feeling, the one you keep hovering over but never quite commit to. I did my own …
Welcome back. This week ran long — I started social media. Development pushed harder than usual. Curation kept going. A lot moving at once, but I wanted to share where each piece landed. #1 Level Polishing — Type Spawn Zones : I worked on four levels this week…
Welcome back. I'll be honest with you — most of this week didn't go into my own game. It went into Steam Next Fest. Over 4,200 games this round, and I spent days digging through them, looking for the ones that stay with you. Did you find yours? The one you did…
Last week, the second demo went live. After rounds and rounds of feedback, it's genuinely energizing to see how far the game has come. Every bit of that progress traces back to you. None of it would've happened alone, and I mean that. Thank you. I'll keep fold…
Welcome back to the Pendulum Meadows Gazette! I have some news worth stepping away from whatever you're doing for — Demo 2 is officially out. If the first demo left any impression on you at all, this one is a different animal. More songs, a new mode, and a not…
Welcome back to the Pendulum Meadows Gazette. April's here, and so is another week of quiet, steady work behind the scenes. No grand announcements this week — just the kind of progress that doesn't always make noise but keeps things moving forward. Build testi…
Welcome back to the Pendulum Meadows Gazette. This week's news is a little different — there's no new feature to unpack, no experiment to walk you through. Instead, I'm here to tell you that something bigger is quietly taking shape in the press room. For the p…
Options menus don't often get their own issue. But this one earned it. The original options layout was built around a concept — an LP vinyl record, fitting for a game where music is everything. You'd spin through the options by rotating the record. It made sen…
Steam Next Fest brought a lot of eyes to Pendulum Meadows — and with those eyes came feedback. Honest feedback. The kind that points at the small friction points and says: this could be clearer. This issue is the response to that. Not a dramatic overhaul, but …
Every town has its shadows — the small things lurking in the corners that most people walk past without noticing. This issue is about those things. None of them were loud. Some were subtle enough to miss entirely. But they were there, and they've been dealt wi…
Every town needs its entry points — the places where newcomers find their footing before venturing deeper. For a while, this game had one way in: straight to the deep end. That changes with this issue. Two modes have been reshaped, one has been expanded, and a…
Last issue, we widened the front door. This one's about what's waiting inside. Typing — the act at the heart of everything — has been rebuilt from the ground up in several key ways. A lot of the friction players have felt around timing and judgment? That's exa…
It's been a while, Pendulum Meadows. About three months, to be exact. I won't dwell on it too long — what I will say is that the time was spent well. Very well, actually. Starting today, I'll be rolling out six issues over the coming weeks, each covering a dif…
Welcome back to the Pendulum Meadows Gazette! As winter settles in, I want to talk about something I've been wrestling with for weeks: the beat indicator. It's proven to be quite the challenge. My goals are clear: make the beat visually intuitive and deliver s…
Steam Next Fest - October 2025 has wrapped up with great success. I had the chance to play many incredible demos, from Cairn - who knew climbing could be this engaging in a game - to Skater Story with its captivating presentation, and Final Sentence where the …
Welcome back to the Pendulum Meadows Gazette! As many of you know, the hunt for hidden gems began two days ago - Steam Next Fest October 2025 is officially here. I'm pleased to share that Off the Text - Demo track is now part of the festival lineup. It's genui…
Today marks a milestone I've been working toward for months. The Off the Text demo is now live on Steam. If you're reading this, chances are you can already download and experience what I've been building. This feels surreal—seeing months of late nights and cr…
Autumn is creeping in—at least for those of us in the north. Down south, spring's probably stirring instead. Either way, I've got news that matters regardless of your season. Steam review passed without any issues, and our demo launches September 23rd at 3:00 …