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Welcome Visitor!For this month's devlog, I, the Level Designer, am taking over. Flo, our PR guy has left the company pc unsupervised so now I get to spill the tea on all the biomes and secrets of our island.Every one of our eight biomes has a unique look & fee…
Hey folks, we got right back into the trenches after showing off the game at the Lux POP event mid-September. In this issue, I’ll be talking about:Misc UpdatesPhoto ModeNew CrittersMeeting FansUpdates, Updates and More UpdatesAs always, there are a plethora of…
Hello everyone! Another month, another devlog. This month, we’ve been focusing on small improvements and additions, supporting the ongoing playtest, and preparing for the next big content drop. So, this diary entry will be a bit more chill, just to touch base …
Hello everyone, and welcome to another devlog! We are buzzing to share the latest updates with you all! This month, we are going a little bit more in-depth about the character design process, sharing some news regarding the new trailer, talking a little about …
Hello everyone, this month we’ve been working on a couple more mechanical reworks, an additional biome, and added a feature requested by the community. So let’s get right into it!Red Bug, Green BugSince catching bugs makes up a big part of the gameplay we want…
Hello, future entomologists! It’s time for another quick update on CatchMaker. Aside from trying to get some funding, we have been rethinking the way we approach dating, so let’s get right into it!Dating ReworkedWe felt the date UI wasn’t giving the player suf…