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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
v0.21 is now live! This brings a month's worth of new fixes and updates, but primarily:Capture The Flag!One of our most requested modes, CTF is here! There are some key changes to the mode that make it play very well in ShatterRush:No Movement AbilitiesCritica…
One of the largest updates in ShatterRush history is coming this week: the "FreeFlow" update.FEATURE 1: "FreeFlow" Movement EngineThis update adds the "FreeFlow" parkour movement engine, designed to create the smoothest traversal available in a multiplayer FPS…
This update completely overhauls the back-end netcode of the game. In our testing, rubberbanding and desync have been DRASTICALLY reduced. The FPS limit has also been removed now. We've also spent some time squashing a ton of bugs - including year-old ones! Re…
This is an update you've waited (literally) a year for - team modes!That's right, you've waited for literally(!) a year for this, but it's finally here. This update is now live for all players! Have fun and let us know what you think!
One of the most common points of feedback we've received is making the grapple more "swing-like". This update overhauls the physics and logic of the grapple to be both excellent for gaining speed, repositioning, and maintaining momentum. It's honestly so much …
EDIT: Demo is back up, thanks for your patience!Hey everyone, we’re performing some critical server maintenance which allows us to make major changes to the game, particuarly around the Anti-Cheat systems. We're working around the clock to get the Pre-Alpha de…
WE'RE BACK!Come say hi to us at PAX Aus, Booth #35 - it's on the right of the main entrance as you come in.For the first time, we will be selling a limited amount of merch, so make sure to come by before the stock runs out!Grab your friends for 6 player battle…
I'm giving a talk at the University of Technology Sydney this week about how we playtest ShatterRush, using learnings and data from our over 133k players.I know this event is very different from what you'd typically see on Steam, but if you're interested in ga…
Bad News: I need to delay the next update to fix reliability and security issues, and more maintenance will be happening over the next few days. Good News: I can unveil our newest map, Fusion! Made by an ex-Call of Duty/Marvel Rivals mapper, this massive AAA-q…
We're at the Game Developer's Conference in San Francisco, send us a message on our LinkedIn page if you'd like to meet up!https://www.linkedin.com/company/tetrastudios
We'll be showcasing at Buzzworks on Tues 10th March in San Francisco, come say hi!https://www.eventbrite.com.au/e/australian-showcase-gdc-2026-presented-by-indie-machine-fmod-tickets-1982100934251
We'll be showcasing ShatterRush in-person at CourageXL today at 7pm, come say hi!https://www.eventbrite.nl/e/courage-xl-2026-indie-showcase-gdc-pre-party-tickets-1781757096439?aff=oddtdtcreator
The update you've waited for is now here! Mechs are back, and they're insanely overpowered!NEW ABILITY: SHIELD Now you can defend your mech from ALL incoming damage with the shield!NEW WEAPON: CHARGE RIFLE A charge-up bolt-action sniper that will level anythin…
Now's the time to get back into ShatterRush: Multiplayer Gauntlet Mode, a Full Movement Rework, Matchmaking - v0.9.8 is now live! If you haven't tried the game in a while, now's the perfect time to jump in. We've really listened to your feedback, with nearly e…
Patreon Tier 2/3 members can join us on Discord tomorrow (14 Nov 2pm AEDT) to playtest the new version and give feedback before anyone else!This is a major gameplay update - re-designed maps (including a full revamp of Dropship), a new movement ability, tons o…
WE'RE HEADING TO PAX!Tetra Studios has been invited to PAX Aus to showcase ShatterRush! Come chat to us at Booth 33 during PAX Aus between 10-12 October at the Melbourne Convention Centre. We're in the PAX Rising section, so it's on the right as you enter the …