Last 7 days
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100% positive of 16 · Positive · Live from Steam
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Line up patterned blocks to build as many pyramids as you can, then crush them all at once to convert them into points! Pyramis is an arcade puzzle game that will have you matching colors, filling in space, and making chains in entirely new ways.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (16 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is just a small update to the GDScript version of Pyramis. The refactor is still a work in progress, but while you wait, I figured I might as well do something nice...! Removed the time limit from the quick config menu. Originally, it was supposed to be p…
It's finally here! Pyramis 1.0.0! ...Now, you may notice that barely anything has changed in this update. Don't worry! I'll explain after these patch notes: Adjusted the order of the colors in palettes 4 & 5 to further emphasize the intent of a respective "war…
Mirage, the mascot of Pyramis, has been added to the game! She appeared in the background of the old trial version, and if you looked closely, you'd have noticed that she was always in the taskbar icon... but now she'll be right next to your board, cheering yo…
This version fixes an issue I noticed when watching gameplay from Notester82 (Thank you for streaming Pyramis, and sorry about the bug!) Fixed an issue that caused crush scores to be incorrectly calculated at certain speed settings. The entire score was suppos…
Hi, sorry that it's been a while since the last update! I don't have anything too exciting to share right now, but I at least want to ease any potential worries and talk about how things are going.A lot of what I'm about to talk about is a bit technical, and p…