Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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56% positive of 1,430 · Mixed · Live from Steam
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The rebirth of the classic action FPS / RTS hybrid "Savage 1" is here! Experience fast-paced combat and cunning strategic gameplay in glorious Unreal 4 environments. Engage in epic 16v16 front-line combat, or take Command to outplay and outmaneuver your team's way to victory.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 56% on 2026-11-03 → 56% today (1,430 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
General: Added a new map, Crossroads. This large classic map features numerous paths converging on a single crunch point in the center. Balance: Fire ward and land mine slow is now countered by splash damage immunity, and has slightly reduced duration. Fixes: …
Balance: Fire ward and land mines: Damage reduced 500->200. Added a 3s slow to anyone damaged. Hitboxes (when you shoot at them) increased. General: Added Lair and Stronghold death effects. Added Predator and Shaman cosmetics. Optimizations: Visibility and ste…
Balance: Spawn flags now take 2.5x as long to capture. You'll need to be sneakier or bring friends to ninja capture a flag now. General: Made the building under attack alerts a bit smarter, improved their throttling. Added a Melee trace helper to the practice …
Howdy, Savages! We finished a few little extras and decided to squeeze them in before the epic Savage weekend! General: Important gameplay event alerts have moved from the kill log to a more prominent top center location, and have been improved. Buildings unde…
Happy Wednesday, Savages! Today we have a fine selection of balance adjustments and bug fixes for your gaming pleasure. Balance: With this patch we aimed to slightly increase the anti-building damage potential of both teams. Behemoth health increased moderatel…
Greetings, Savages! We're hard at work fixing and improving things based on the feedback collected over the release weekend. Here's the first of that: Balance: Respawn times are now a flat 15s. Once a game has been going for longer than 30 minutes these will s…
Today's Deal: Save 40% on Savage Resurrection !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
Old people might remember Savage: The Battle for Newerth, a combination of FPS and RTS released in 2003 by S2 Games. The studio have focused on MOBAs in recent years, releasing Heroes of Newerth and Strife , but they’re back genremashing now. After a str…
Greetings Savages! There's never been a better time to get your Savage on, because we've just temporarily increased the cosmetic loot drop rate by 1000% :O When will the madness end? We're not telling! Edit: Loot is working again.
Today marks the official launch of Savage Resurrection, as we leave Steam Early Access. We see this as the next natural step in the evolution of the game we love, and plan to continue developing the game in concert with our existing community, along with the i…
Today marks the official launch of Savage Resurrection, as we leave Steam Early Access. We see this as the next natural step in the evolution of the game we love, and plan to continue developing the game in concert with our existing community, along with the i…
General: Worker and NPC physics optimizations. Improved and optimized KONG explosions. Revised block + melee sound effects. Added tooltips to many options. Main menu play section UI updated. Roles + Orders UI elements updated. Commander chat messages (B) can s…
General: Trying out some physics optimizations. Tweaked simulated proxy interpolation values. Demo pack + grenade launcher explosion optimizations. Unified all tower/spire effect/attack radius to 3250 (buff for healing/wind/shock). Also only show the one range…
General: Commander: added "to everyone" alt ping. Commander: Doubled the radius of the "to everyone nearby" ctrl ping. AI Commander: Improved worker use choices. Improved low redstone expansion logic. Improved danger sense. Adjusted tower upgrade times. Optimi…
Player Abilities: Have been removed and will be rethought. Balance: Replenish is now applied over a short duration instead of instantly. Sacrifice damage taken penalty reduced 40% -> 30%. General: Classic order mode is back, plays nicely with the role system. …
Balance: Buffed Chaplain Shield from 20% to 30% damage reduction. Bathe in Blood: Nerfed lifesteal 50% -> 25%, nerfed damage reduction 40% -> 20%, added 'ammo steal', restoring ammo or mana based on damage dealt. General: Spectators now get minimap info. New s…
Update: Hotfixed a few bugs with orders. Balance: Decreased gold bounties by 500. We’re keeping an eye on the in-game economy, and determined that gold was a bit too plentiful. You can no longer recharge stored health while using a siege unit. i.e. you must le…
http://i.imgur.com/w39kxJi.gif Balance: Players have a new ability “Recall” which can be used to return you to your main base at any time. Recall must be channeled for 6s without taking damage, and without being able to move. Recall is not available to siege. …