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Hi!No updates this month.Real life has been pretty overwhelming lately, so I haven't had the time or bandwidth to get much work done on the project.Stay safe!-Alex
Hi!September Dev update is here.No fancy renders this time, dear reader.More of a collection of work-in-progress screenshots and a small report on what I've been working on. Mechs - OptmizationI've been working on optimizing the mech models to reduce their mem…
Hi!August Dev update is here.I’ve been working on the turret visuals this month.Vailerd provided the updated version of their kinetic Harpy turret.(All concepts shown are still WIP and not final in-game visuals.)It’s one of the workhorses across all sectors. I…
Hi!July Dev UpdateI hope you enjoy it and get a real feel for the project's atmosphere!All the turning gears and sweat poured into this project are now heading toward the DEMO. I’ll do my best to get it out in Q4 this year - though reality may have other plans…
Hi!June Dev UpdateIntroducing the "EULE", a concept mech from the Pa.K manufacturer.(Note: All concepts shown are still WIP and do not represent final in-game visuals.)The EULE is the lightest mech in the Pa.K’s anti-gravity (agrav) lineup.Like all agravs, the…
Hi!May Dev UpdateIntroducing the "RABE", a concept mech from the Pa.K manufacturer.(Note: All concepts shown are still WIP and do not represent final in-game visuals.)The RABE currently serves as a modified, lightweight version of its larger sibling in Pa.K’s …
Hi everyone! I am happy to share that the L.I.S.T.E.D. Steam page is officially live! To keep you in the loop, here’s a peek at the Demo Roadmap. Along with additional breakdowns. The demo will feature 15 unique mech types across 5 distinct movement styl...