Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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70% positive of 30 · Mostly Positive · Live from Steam
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A small idle ARPG in a window at the edge of your desktop. The hero cuts through monsters and collects loot while you get on with your day. You only make the key calls: what to equip, what to sell, and which zone to take on next.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (30 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Balance Progression pacing is tuned for the new combat: each difficulty lasts as long as intended, and strong and weak heroes clear it in comparable time. Agony is now a proper endgame: ranks no longer fly by too fast, and Agony IV and VIII feel like new tiers…
Combat and visuals have been thoroughly reworked: new skills and enemies, new zones and bosses, legendary items, and a rebalance to match. New combat The Barbarian has three combat skills: Whirlwind, Fire Cleave, and Seismic Leap. They trigger automatically an…
Community link fix Updated the Discord button in Settings with a new permanent invite, so the community server opens correctly again.
Desktop fix Fixed a Windows issue that could make the entire game window translucent after connecting a monitor, moving the window, or changing its size.
Languages and interface Desktop Hellfarmer is now available in 14 languages: English, Russian, Simplified and Traditional Chinese, Japanese, Korean, Spanish, Latin American Spanish, Brazilian Portuguese, German, French, Polish, Turkish, and Thai. Added an adap…
Agony and progression Replaced the reset-based Ascension system with permanent Agony Ranks I–X, giving every rank its own zone progression, enemy scaling, and improved rewards. Added a dedicated illustrated Difficulty window for Normal, Nightmare, Hell, and Ag…