Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
All you have to do is place magical Seals. Choose which Seals to use and which Spirits to place them on to shape how they fight in this turn-based auto-battler roguelike. Experiment with different Seal combinations and discover your own path to victory.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed an issue that prevented the CircuiTortoise Steam achievement from unlocking. Players who have already unlocked CircuiTortoise in their save data will receive the achievement automatically after launching the updated game.
Here is the list of fixes:Fixed an issue where the element resource tooltips were not displaying correctly.Fixed an issue where the enemy "Worm" ability effect differed from the description in the guide.
Development Update After extensive trial and error, the core gameplay has finally taken shape. Although development has continued into the new year, the overall design is now stable. From here on, I plan to pick up the pace and focus on bringing the game to co…
We’ve released Seal of Magic today.We’ve also published an updated demo (v0.6.0) reflecting the latest game specifications.The game is now playable with a controller.For those who played the previous demo:In the latest version, some mechanics have been changed…
ゲームのコア部分に関わる仕様の見直しを進めていました。 デッキ構築要素からパラメータ強化型に 当初はバトル中に新しいシールをピックしてデッキを構築するシステムを入れる予定でしたが、実際に試してみるとテンポが悪く、戦略的な面白さとも噛み合いませんでした。 そのため、思い切ってデッキ構築要素は外し、代わりに永続的な強化パラメータによるビルド要素を重視する方向にします。 シール解放の戦略性を拡張 敵に与えるダメージは、グリッド上に貼ったシールが溜めた「パワー」を解放することで発生します。シールはターンごとに自動で攻撃する…