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Year 2025 has been a kind year for us, we’ve made great advancements in regard to SourceWorld’s development, but first, I want to begin by expressing our gratitude to those who joined along us this journey, donators and new developers of Bronco Development, it…
This another small update intends to shift the difficulty balance towards player ever so slightly.Changelog:Fixed crosshair naming of some objects which had it incorrectlyBuffed pistols damage from 4 to 5, also slightly increased firerate of dual pistols.(Havi…
Introduction Hello, everyone. It's been about two months since previous devlog. Despite my warnings, this one is deemed to be the biggest of this year, mostly because of completely new map generation system. Let's get into all the things that were worked on du…
Introduction. Development difficulties. Hey, everyone. It's been a while. We usually do devlogs nearly every month, but this time I expected to make a devlog at the end of summer showcasing lots of progress that would've been made. But unfortunately the promis…
Greetings to all of you. Here's another SourceWorld devlog right before the summer starts. Past month has been pretty rough for those working on this project. And yet here we are with another devlog, albeit not as big as previous one. Let's get into stuff that…
Introduction Hello everyone, this is yet another devlog, pretty much just a month since last one. We've been trying to follow some sort of "schedule" with continuous development, as our release is still planned on first quarter of 2027. New Returning ene...
IntroductionHello and welcome to another SourceWorld devlog! It's been just a month since our last devlog, however, we've been doing lots of various random progress. Everything about it is in the article. And for the last part, we'll talk about the planned rel…
Winter Progress Hello everyone. In this DevLog we want to share our development progress that we accomplished over the course of past two months. We were working on refining SourceWorld's Level Design for most part, besides that we did a lot of small extra wor…
Summer Progress Hello everyone, we wanted to thank everybody who gave our demo a try so far. After its release we've been slowly making progress in finishing up core mechanics of the game. This article's purpose is to share the progress we've made, as there po…