Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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64% positive of 73 · Mixed · Live from Steam
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Shadow Hunter is a casual deductive puzzle game with RPG elements. Explore areas filled with turn-based random encounters and events, veiled under horror filled darkness. With your food supply running low, and wit and a little luck your only tools... tread carefully as every step can be your last.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 64% on 2026-11-01 → 64% today (73 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! Added Darkness animation to Story Screen Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. Removed bug that would rem…
::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! Added Darkness animation to Story Screen Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. Removed bug that would rem…
Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work o…
Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work o…
Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. T…
Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. T…
Hey all! I'm doing some major tweaks on the rules of the game, and would love to test them before republishing to the players. If you are interested, please let me know in the Shadow Hunter "BETA TEST" forum. Thanks! -Jeff
Hey all, I just wanted you to know that I'm reading the comments in the Forums and Recommendations. They've really given me a lot to think about regarding direction, and has given me more drive to want to get this game polished for you all. I'll try to keep up…
Hey all, I just wanted you to know that I'm reading the comments in the Forums and Recommendations. They've really given me a lot to think about regarding direction, and has given me more drive to want to get this game polished for you all. I'll try to keep up…