Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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97% positive of 799 · Overwhelmingly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Blast it all to hell.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (799 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
version 1.4
version 1.3
version 1.2
version 1.1
version 1.0
Patch 1.4.8 - New key art by Esteban Sanchez ( link ), replaces all art on Steam. - Removed "HI SCORE" text from room previews. this mostly just confused people and doesn't really provide meaningful info for room selection at any point in the game. - Destroyin…
Cursed rooms now add 0.02 score multiplier (from 0.01). Reduced Royal Guard spawn density (this also increases its score value). Pyro Tank backblast is now affected by +range (size) and +bullet speed (knockback), and is more accurately drawn to match the hit b…
Patch 1.0.4 - another change to the ending graphics on the leaderboard - shamed spirits in penitence rooms are now automatically killed on wave end.
- reduced the upgrade XP penalty when you are nearly fully upgraded (0.1x -> 0.4x)- you can now open the codex with a single (remappable) button press, by default with G on keyboard and the back button on controller.- polished tutorial prompts a bit and added …
This post encompasses the changes made in patch 1.0.1 and 1.0.2.1.0.1:adjusted the tips at the start of the game to make boost a more obvious mechanic to new playersremoved screen rumble options. screenshake intensity is now locked to what was previously the d…
sorry i know it's wednesday... i was a little late on this one :) don't forget to tune in for a special Easter surprise!
Addressing a pretty obvious and urgent issue with scoring. with the recent difficulty changes, higher level runs should be much more distinguished from lower levels than then they currently are, with level 40 wins right next to level 76 losses on the score lea…
A major goal of this patch is to rework certain artefacts. Artefacts should reward skillful play and encourage diverse play styles - some felt like they overlapped in a "passive dps/crowd control" niche that goes against Evil Egg's design philosophy. I've rewo…
Another balance change, so leaderboards will be wiped again. Remember you can view and submit to older leaderboards by selecting the old version as a beta branch. Pyro Tank Reduced 1.1 damage buffs, size buffs are unchanged. Death Cap Slight DPS nerf. Finally …
major update, leaderboards will be reset. old leaderboards can still be viewed from old versions (accessed via beta branch). mainly QOL and balance changes. some artefacts were having too big (or too little) an impact on gameplay balance, so i've normalized th…