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New update!Thank you!🔗 Support the project on Patreon🔗 Support the project on SubscribeStarEvery contribution keeps the infection alive and ensures Parasite Echo becomes bigger, darker, and more unforgettable with each release.Thank you for spreading the inf…
New update!Thank you!🔗 Support the project on Patreon🔗 Support the project on SubscribeStarEvery contribution keeps the infection alive and ensures Parasite Echo becomes bigger, darker, and more unforgettable with each release.Thank you for spreading the inf…
New update!Thank you!🔗 Support the project on Patreon🔗 Support the project on SubscribeStarEvery contribution keeps the infection alive and ensures Parasite Echo becomes bigger, darker, and more unforgettable with each release.Thank you for spreading the inf…
New update!Thank you!🔗 Support the project on Patreon🔗 Support the project on SubscribeStarEvery contribution keeps the infection alive — and ensures Parasite Echo becomes bigger, darker, and more unforgettable with each release.Thank you for spreading the i…
Parasite Echo v0.0.4 RELEASE 🚀New update!Thank you!🔗 Support the project on Patreon🔗 Support the project on SubscribeStarEvery contribution keeps the infection alive — and ensures Parasite Echo becomes bigger, darker, and more unforgettable with each releas…
Parasite Echo v0.0.3 RELEASE 🚀New update!This version includes a ton of improvements. Plus, a new environment: The Atrium, where you can get up close to the new characters, buy outfits for Cira, combine the collectibles you've found, see exclusive NSFW scenes…
I've added some makeup to Cira to enhance her eyes and make her look even more beautiful.I've also redone the eye shader; now they're much more reflective and don't have that blank, empty look.The result, in my opinion, is a much more natural-looking Cira.Play…
Today's post is a bit more technical. I want to keep you updated on my progress, not only in the game's development itself, but also in using the game engine.Let's get started. Lighting in video games is a very important feature, not only visually, but also te…
I'm going to implement some visual changes that I've had since the early versions of the game, when the goal was to make it a bit more stylized and less realistic. In this case, I've changed the color of the biomass to a more horrifying tone, moving closer to …
Today we'll talk about a new enemy feature: strafing.During combat, enemies may enter this state, analyzing how to attack you. This can be a good opportunity for you to attack, but be careful; if you close the distance, they might attack you.To make lateral mo…
Today's post is quite interesting.What happens when the infection can't use its host's reproductive system? It transforms them into a beast. A Gaiqn is the result (in the best-case scenario).This beast retains human physical abilities, but its mind is complete…
These days I'm working on The Hangar, the new environment. I'm quite happy with how it's turning out.I'll be releasing the update focused on this environment in two parts: I think there's enough content to split it and make each part interesting for you.I don'…
This time I'm bringing you another new mechanic: the ladder.It's useful for making level design easier, and also for giving you some great camera angles :)There's not much more to say about it; I'm already working on the new environment.Play and support the ga…
Here's a very interesting mechanic: enemy grabs.When an enemy grabs Cira, a short randomized camera and speed sequence will play, showing the protagonist being attacked by the enemy. It's a feature I mentioned a while ago that I wanted to add. During this sequ…
Today I'm bringing you the second of the new mechanics: toxic gas (or similar substances).Cira can only pass through this gas if she has a mask in her inventory; otherwise, the gas will quickly deplete her health. If you see this gas, don't forget to bring you…
Yesterday I finished developing the crawl mechanic. It will replace the entrance section where Cira had to crawl through the ventilation ducts.It will be integrated into the new update, which will have a number of interesting new mechanics that I'll be showing…
Hi everyone, today I want to talk about something a bit more technical.During my several years developing video games, I've repeatedly encountered the same problem: the models I used for my games had strange deformations when their limbs bent. I thought it was…
Populating The AtriumI've been populating The Atrium a bit today. It felt too static without people around.Each NPC is automatically generated with a random set of physical characteristics. I didn't want to invest too much time into this, so there won't be muc…
No one knows her real name. Before the infection spread through Canopy-6, she was already… different. Quiet, withdrawn, with unusual tastes that made others keep their distance.But the parasite changed everything.Her mutation is unlike anything seen before — i…
Here's The Collector's room.As you can see, it's quite messy; he/she can't seem to stop accumulating things.Cira will stop by to exchange the tarot cards she's found. What she receives in return is still a mystery.With this, I've almost finished designing The …