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The Unveiled Hunt — v0.17It’s been seven weeks since the last proper update post. That’s on purpose: I’ve been saving it all up for Next Fest, which starts today. Most of this has been quietly going out to the testing branch, so if you’re on the default build,…
It's been a heavy few weeks of mostly-invisible work. A forest playtest threw up a long list of things that were broken, and most of this update is me working through that list.The one of the biggest fixes was the Ancient reveal, the cinematic where an Ancient…
Threat used to be a number ticking up in the corner. Now the dark moves with it, the edges of the screen pull inward, the light thins, and past a certain point the map drops into full eclipse. When it lifts, the biome's Ancient has dragged itself onto the path…
Two weeks of mostly forest-biome and combat-feel work. The headline is the battle visuals rework finally landing on main; new impact camera work, scene lighting, and an enemy death crescendo, alongside a real pass on making the forest enemies feel distinct fro…
This one's a shorter stretch than usual, about six days since the last post, so it's mostly shop and feel work plus one bigger system change under the hood.The shop got a major pass. There's now a reroll button under the shop title, gold cost starts at 50 and …
This is a big one, combining a couple of weeks I didn't get a chance to post about, so there's a lot here.The mountain biome now has an actual roster: 12 base enemies and 5 guardians, all built from scratch, on theme, to spec. Combined with reworked desert and…
I'm a solo developer, and for personal reasons I haven't been able to get the game where it needs to be for launch. Rather than rush out something half-finished, I'm taking a little more time to finish the remaining enemies and polish everything, so Early Acce…
Menagerie pets, a rebuilt Essence Altar, and a pile of juiceBeen heads-down since the last post re-working a lot of the scenes, so here's everything that landed in the meantime.The Menagerie pet system got its first real pass: seven pets - Bird of Prey, Dino R…
Last devlog I flagged that the Anointed's animations were placeholder while the kit itself was playable. That's done now, full anims and VFX are in, including a batch pass across all 20 of the Anointed's card files so they're wired up consistently rather than …
This is probably the biggest internal milestone since the demo launched, meta-progression has been added in a skeletal state, placeholder assets for now, but fully functional. Please feedback your thoughts, it's still in need of a lot of testing. What's new:Th…
Something stirs in Hunter's Hand.The Crimson Bloom is spreading.A new way to play is close... A new place to die in is closer than you think.That's all for now.
Hunter’s Hand Demo Now Live!You can now play the opening region of the game and face the first Ancient.Hunter’s Hand is a turn-based tactical roguelike deckbuilder where every card sequence matters. Build your deck, follow branching paths across a corrupted la…