Last 7 days
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35% positive of 42 · Mostly Negative · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 35% on 2026-11-03 → 35% today (42 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello all :) Got a new update ready and tested to avoid the problems with Windows 10. Still working on the major update with gpu and simd support. This takes longer than expected. Here a short overview of the current changelog Version 1.8.3.0 - 03.01.2018 fixi…
Hello folks, here a new update for IPackThat. I started to implement pack around or repack and scale aware uv island settings. The ui won't do anything yet. This will be enabled shortly. fixed broken checkbox related ui bindings ( like scale etc ) fixed contex…
A new update has arrived. Fixed some thread errors and minor fixes. Here a detailed list of the changes fixed a crash due error with overlap detection ( reported by jStins ) fixed thread error when loading meshes ( Farfarers script plugin is working again :) )…
Hello folks, here the promised update with the integrated steam api. No more username and password is needed for activating IPackThat :) It should be soon available again inside the store. Additionaly here the current changelog fixed a crash when pressing the …
Hello folks, new small update with some bugfixes and features. added mirrored bake offsets to import options (only enabled if you turn on use bake-offsets) recompiled entire project to fix a crash bug due wrong compiled binaries overlap detection is now disabl…
Hello all, a small drawback while try to leave early access. As giveaway for all who bought the tool during early access i give away the commercial upgrade version for free. Because of that i can't leave early access that easy. Have to get in contact with stea…
Hello, i just disabled the current Demo for IPackThat. The demo itself is rather old and does not represent the current version of IPackThat anymore. Currently working hard time on IPackThat 2. This will be a large update for the current Version. IPackThat 2 i…
Hello folks, seems like the activation procedure wasn't so good after all. I currently implementing the direct steam api via steamworks.net. I will upload a new version and check with steam if its valid this way. After this change, you need to have the steam c…
Hello folks, we are finally released :) Thanks to Tom Giardino from Valve ːsteamhappyː All buyers who got IPackThat during early access also received automatically the commercial upgrade as free gift. Short roadmap for upcoming updates Triangulate incoming uv …
Quick hotfix for a small bug. Some noticed that the tool is not starting correctly. This is now fixed. Also added the group color visualisation to the group menu's sorry for the troubles :)
New update available for the directX11 beta branch. Zoom to mouse is now working. Also added margin preview again to the new viewport renderer.
Hello folks, was long time since last update. Got my head deep inside directx. After the short test with direct2d i decided to leave this and started my own viewport renderer with directx 11. The first version can be found under beta branch directx11. There ar…
Uploaded a new Beta Branched ( Direct2D ) I have started to change the viewport of IPackThat from old rendering to directd2d. I had to do this step as the performance of the view screen where worser for every feature i added. The new direct2d viewport is a lot…
Uploaded a new Version in Beta Branch. I did not uploaded it to the release version due to some problems with the new mouse raw handling. Sometimes it will loose the events. still investigating. Some nice feature got in like focus via f key and move and rotate…