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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Patch Notes — Version 0.23.0 DemoDay/Night Cycle — Fully Implemented!This is the main new feature of the update. Every battle now takes place in a dynamic day/night cycle, which drastically changes tactics and the visual experience of the game. In the lobby se…
Patch Notes — Version 0.22.0 DemoVehicle Damage SystemAll vehicles in the game now receive visual and combat damage. This makes battles more spectacular and requires more attention to the condition of your vehicles.Tanks, wheeled vehicles, and aircraft now hav…
Patch Notes — Version 0.21.0 DemoSquad System — Fully Implemented!This is the main new feature of the update. Infantry no longer acts as single units — now they are squads. Each squad consists of several soldiers that follow the leader. This makes infantry man…
Patch Notes — Version 0.20.0 DemoMajor UI & Tactics UpdateThe interface has been completely reworked! You'll find a new PlayerHUD with unique icons, an updated unit info panel (compact, with effectiveness against different unit types, plus built-in tactical co…
Patch Notes — Version 0.19.6 DemoBug Fixes🐞 Fixed a bug where if a soldier died within a building's line of sight, he still counted as an enemy, and the AI tried to defend the building against a dead unit🐞 Fixed all bugs related to finding an attack point (b…
Patch Notes — Version 0.19.5 DemoPerformance Optimization⚙️ Optimized AI calculations for defense budget: load reduced by more than 28 times. This issue could cause stutters when playing against 4 AIs.⚙️ Optimized fog of war rendering for dynamic objects: load…
US Army: Strength in CoordinationIn Last Front, each faction follows its own combat tactics. While the Russian army relies on a balanced force composition, vehicle cost, and direct confrontation, American units unlock their potential through interaction with e…
USA: Aviation, Economy, and a Living BaseThis month I made serious progress on the USA faction. These aren't just new models — they're new mechanics that change how the faction plays. Here's what's been done.🛩 AIRFIELDThe USA Airfield is a modern airbase.Play…
USA Base — a new warfare system in Last FrontI'm starting to build the full USA infrastructure for Last Front.I don't want to just take the existing Russian base, swap the models, and call it a different faction. The USA should feel different — through constru…
Last Front – Roadmap to Early AccessMay – June 2026: UI & Tactics UpdateNew UI — prototype ready! Complete interface overhaul: you'll see a new PlayerHUD with unique icons, an updated unit stats panel with built‑in command buttons, and a fresh tech tree design…
USA Announcement: Style, Units, Gameplay and Faction PhilosophyI am excited to present a new faction that I am currently actively working on - United States of America. The USA in my RTS is a high-tech, maneuverable and tactically flexible army where success d…
🧭Squad Formation System ImprovementsIn this update, I reworked one of the key troop control systems — the Formation System. The goal of these changes is to make squad movement faster, cleaner, and more predictable, especially when controlling large groups of …
⚠️ New content, new map, and superweapon showcaseThis video presents a part of the new map planned for release in January 2026, as well as a demonstration of one of the most dangerous elements in the game — the Russian superweapon.☢️ “Dead Hand”This superweapo…
I continue working to make battles in RTS Last Front even more dynamic!In this update, I’m showcasing the new building destruction system. Now every structure will react to damage and gradually collapse, while bulldozers can repair it back to full strength.The…