Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes:New Dialogue/Monologue animated formatting.(Nerf) Different Anxiety defence requirement. \Rectified Disclaimer when it comes to bug awareness, recording requests and possible contact. Updated to Unity 6.Launcher without Engine logo.Fixes: Dialogue/Monoโฆ
Fixes: Two softlocks in RedRoom are no more!
Tiny visual fixes, that's all for now, you can go now.
Changes: New mockup and logo for the engine launch. Game File and Save pathing changed. Fixes: Saving works properly again.
Just a lot of Steam stuff like: Demo is a thing now. Other versions now have unique icons. Every version has a unique EXE file. Separate save paths. And who knows what else- {STEAM_...
Changed: Changed Save Cloud path and .exe name in order to avoid special characters. Fixes: The game is now half the storage size, cause previously Steam Depot placed an additional copy of the game build inside the game file itself. :/
Today is my birthday!And with that, a mid-sized update is in order~The main focus of this update was quality-of-life improvements, for both sides. Since there are many visible and behind-the-scenes changes, Iโll highlight the most important categories:Technicaโฆ
Additions: New Scene, A.K.A Grass. Solid Rework of already existing scene, A.K.A RedRoom. Tutorial Intro. New Logo in Menu. Loading Icon. Contact and Credits now include their conte...
Additions: New Scene prototype Chapters visuals in Menu Settings - Volume, 60 FPS Block, Reset Data, Reset Achievements. Catalyst SFX. New ToGame Catalyst Changes: "My Child" achievement is back! Project launches with Unlimited FPS Cap. Fixes: Fixed sensitivitโฆ