Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 12,790 · Very Positive · Live from Steam
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Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (12,790 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Public test branch
Another patch with some changes as we solidify the foundations of combat physics and mechanics before larger scale changes. We've done an overhaul of all attack "targeting" and some related mechanics. By this we mean the adjustments that characters make during…
Another patch with a few improvements and fixes. Leading up to our combat revision we're taking a look at some foundational things, here in particular we added some dynamic adjustments to peak muscle power. This, in addition to some mass balance improvements I…
EXANIMA 0.9.5.2c BETA A patch with various improvements and fixes before we move on to testing changes to combat mechanics. Improved stagger mechanics (less stunlock) Adjusted combat AI aggressiveness (reduced) Fixed some character mass inconsistencies Adjuste…
Hey Exanimates, In this diary we're going to focus on whatever silly things Madoc is doing to bottleneck development again now that he's done tinkering with multiplayer (for now), but remember that while we are very small, this is not a solo dev team. Meanwhil…
Hey Exanimates, Last month we were very secretive and cryptic about what we were working on. The short version is we were trying to figure something out and didn't want to talk about it until we knew more. We will talk about it some now, but with the premise t…
Hey Exanimates, We recently released an update which added some pretty big new features including a save system. This did include some small content updates, but there won't be large content additions until version 1.0. As we expected, this update wasn't well …
This update introduces various new features and interactions to the late game. Importantly this introduces a "save system", but it is only a part of what's added and it is fairly involved. We're only going to talk about it in vague terms as we'd like for you t…
Hey Exanimates, Exanima 0.9.5.1 is currently in public testing. This version introduces the late game save system, an alternative "cheat death" mechanic, a new minion, a new way to traverse late game content and various new features and mechanics to support al…
Hey Exanimates, We've been steadily releasing patches since the update with many improvements and fixes, but the flow of patches has stopped over the last couple of weeks as we've been working on some bigger changes for a larger patch. This will include the po…
Hey Exanimates, So the update is finally out, that was quick right? Right. It's been great seeing many people get back into the game and all the positive feedback. We've been busy patching and hotfixing, some things we'd hoped we'd fixed actually weren't and g…
Before we get into everything that's in this update, we need to address the elephant in the room. Most of you don't closely follow the game's development, and this was to say the least an unusually long time between updates. Exanima is an unusual game, filled …
Hey Exanimates, The complete update is currently in testing and at this point we're just looking for issues that need to be urgently fixed before release and tuning various things. The latest test includes the changes we discussed in the last diary, many impro…
Hey Exanimates, It has been a very busy month indeed. Our next test run will basically be a release candidate that includes pretty much everything. Testing so far has gone pretty smoothly, so hopefully the trend will continue, though there are some pretty big …
Hey Exanimates, We've finally started insider testing of the update! We've done one patch and we've got another big patch on the way. The testing release already feels very solid, with only a couple of very specific issues that we want to do some more targeted…
Hey Exanimates, We quickly recorded a video at the last minute to showcase some of the improvements discussed in this diary, but read on for a more in depth and accurate explanation. We last talked about some difficulties we encountered with physics for a new …
Hey Exanimates, We're working as hard as we can to get everything ready for the 0.9.5 update, but one of the new creatures we're introducing has proven a lot more problematic than we expected. This creature is larger and more oddly proportioned than anything w…
Hey Exanimates, We're very close to beginning closed testing of the full 0.9.5 update. This will be mainly for the new area, encounter types, new items and thaumaturgy. While there have been some engine changes such as rendering optimisations and the new grass…
Hey Exanimates, At this point we're mainly putting the final layers of polish on the new content. This is mostly material work, to make everything look good and cohesive. Making detailed and realistic materials for modern graphics is very difficult, and making…
Hey Exanimates, It's been a very hectic month working on many different things, but also a nice change of pace from endlessly working on a single huge game or engine system. We're trying to get all the new content ready for release, and there's a lot. The Gard…
Hey Exanimates, We've pretty much hit pause on roles, AI and this round of testing to focus fully on getting the big content update ready. We released a major patch in testing with some important changes, various additions to the current roles and dialogue, re…