Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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69% positive of 26 · Mixed · Live from Steam
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5 actions. 2 minutes. Impossible odds, and many, many ways to die. There really is nothing quite like The Living Dungeon. Up to 9 players can take part in a battle of wits, luck and skulduggery, Or delve into a 30 hour story campaign and try to guide our hero's to freedom.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 69% on 2026-11-01 → 69% today (26 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Now that Dead Exit is out we are coming back to do some more work on The Living Dungeon. For a couple of reasons I can't really go into, one of which rhymes with "Tea, Yes, More" the game is getting a little bit of a touch up so visually it'll be a bit nicer a…
Now that Dead Exit is out we are coming back to do some more work on The Living Dungeon. For a couple of reasons I can't really go into, one of which rhymes with "Tea, Yes, More" the game is getting a little bit of a touch up so visually it'll be a bit nicer a…
Just another tiny update to add a counter for the "song of Death and death" achievement.
Hi everyone, Thanks for taking the time to read this. New update. + In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie developme…
Hi everyone, Thanks for taking the time to read this. New update. + In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie developme…
Hello everybody. Sorry for the time between the last update and this one but hopefully it's worth it. Multiplayer:First off. The multiplayer has been updated to work with most routers. so please give it a try and invite some friends to their deaths. There are …
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10571795/ea358c6b7fd0600eb0dad5e184f36aaaafb46237.png Hi everyone. We're going to be at EGX this year with The Living Dunge, Dead Exit, and The Krucer Parallax. To celebrate this we're puttin…
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10571795/ea358c6b7fd0600eb0dad5e184f36aaaafb46237.png Hi everyone. We're going to be at EGX this year with The Living Dunge, Dead Exit, and The Krucer Parallax. To celebrate this we're puttin…
Just another tiny update to add a counter for the "song of Death and death" achievement.
Hi Guys. Nothing Fancy this time. Just a small update to fix 2 of the achievements that someone noticed were not working properly at the start of the week. Specifically "Wretchedly Violent" , and " A song of Death and Death". These now track properly.
Hi Guys. Nothing Fancy this time. Just a small update to fix 2 of the achievements that someone noticed were not working properly at the start of the week. Specifically "Wretchedly Violent" , and " A song of Death and Death". These now track properly.
Hi Everybody, Thanks for paying attention at all to what we are up to. Most importantly, we think we've finally figured out the problem that affects many people in online multiplayer. It's basically about NAT punching. fingers crossed we'll have a new build re…
Hi Everybody, Thanks for paying attention at all to what we are up to. Most importantly, we think we've finally figured out the problem that affects many people in online multiplayer. It's basically about NAT punching. fingers crossed we'll have a new build re…
Hi Everyone, and by everyone I really just mean the Linux community. We have now officially released the Linux version of The Living Dungeon. We'd like to thank the Linux community for their patience and being the driving force behind making this happen at all…
Hi Everyone, and by everyone I really just mean the Linux community. We have now officially released the Linux version of The Living Dungeon. We'd like to thank the Linux community for their patience and being the driving force behind making this happen at all…
Another update. A number little fixes, but 2 particular things of note. 1: Linux supports the Xbox360 wired pad properly. Users will need to need to set their xboxdrv settings to have trigger_as_button = false 2: For those of you who dislike the DOF, you can n…
Another update. A number little fixes, but 2 particular things of note. 1: Linux supports the Xbox360 wired pad properly. Users will need to need to set their xboxdrv settings to have trigger_as_button = false 2: For those of you who dislike the DOF, you can n…
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