Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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86% positive of 37 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Bullet Heaven meets Inventory Management. Dive through a sky-world, shred hordes of enemies, and slot engine parts into your airship's grid to build absurd synergies. A roguelite where placement, not luck, decides the run. Every ship has a different grid to solve.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (37 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Used for testing the latest features
Build 1.0.5 Balance: Endless mode can now unlock difficulty modifiers. Defeat the first boss of an endless dive with your newest modifier enabled and the next one unlocks, even if the dive ends afterwards. The Socket Array now opens locked sockets it is placed…
Build 1.0.4 Balance: Stopped the Firing Line slowing and shrinking parts that face away from it. The Shield now only gets 0.5 chained boost to its regen speed. Healing and Bloil islands now keep being tracked once discovered, no matter how far away you get. Bu…
Build 1.0.3 Bug Fixes: Controllers: Fixed controllers running through DS4Windows or Steam Input sometimes sending every button press two or three times. Missions: Fixed network missions asking for one more part than they actually needed. Saves: Fixed mission p…
Build 1.0.1 Balance: Scrap islands now pay out between 15 and 45 Scrap, down from 10 to 60, to fit current upgrade costs. Bug Fixes: Fixed a crash report popup appearing on launch after quitting the game from the Steam Deck menu, or after closing the game anyw…
Build 0.4.3New Content:New dive results panel on the finish screen.A lost dive now tells you how long you survived instead of just "Dive Failed". The layer select remembers the difficulty modifiers and Endless mode setting from your last dive. The game now pau…
If you're like me and you can't get enough of bullet heaven survivor-likes, it's time to take a good look at Cloudbreaker with its inventory management. Read the full article here: https://www.gamingonlinux.com/2026/10/cloudbreaker-review-bullet-heaven-meets-i…
Build 1.0.2We've been busy this week working on bug fixes and requested features. A few of the biggest requests were for improved performance and better high-resolution support.In response, we implemented major optimizations across the game, specifically targe…
Cloudbreaker on Steam Deck: what to expectCloudbreaker plays well on Steam Deck and it targets 30 fps. The controls are the part we are proudest of. The framerate is the part we would rather you know about before you buy than after. Controls are built for the …
Cloudbreaker is a recent fixation of mine for blending together the popularised bullet heaven elements from Vampire Survivors with inventory management. Read the full article here: https://www.gamingonlinux.com/2026/07/cloudbreaker-has-a-demo-that-will-hook-yo…
The day is finally here. The Cloudbreaker demo is officially live on Steam. You can download it right now and start crafting the perfect sky ship. Here's the setup: Haven is sinking. The power of the Bloil Crystal is fading, food is running low, and the Biotes…
Those who have been granted access are among the first people to play Cloudbreaker outside of our development team (AKA Brendan and Anand 🙂).If you haven’t been admitted yet, you’ll be included in a future wave. If you haven’t signed up, you can do so on our …