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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We’re currently pushing development forward at an intense pace. The reason video updates and Dev Note releases have slowed down recently is that the project has entered a stage that isn’t ideal for showcasing “new content,” but is critically important for over…
Recently, we’ve seen quite a few players in our community discussing vehicle customization and mobile bases in The Apocalypse, and we’ve received plenty of suggestions about trailers. One suggestion in particular was that players would love to have longer, lar…
In a post-apocalyptic environment, water is an essential resource for survival. But for us, a survival system should not stop at simply finding and collecting resources. We also want players to be able to use the equipment available to them and gradually build…
In The Apocalypse, we want base building to be more than simply placing structures and storing supplies. As players progress through the game, they should be able to gradually improve their bases, bring different devices online, and plan and manage the entire …
In The Apocalypse, vehicles are more than just transportation for getting from place to place. We want players to be able to modify their vehicles based on their own survival style, allowing them to take on a wider range of functions. You can install protectiv…
In this video, we want to show you the MOD editor we’re currently developing. https://youtu.be/zCxp57OD4Sk The video demonstrates how the editor can be used to create a map, as well as what that finished map actually looks like in the game. Our goal is to make…
For a sandbox survival game, we have always been thinking about one question: As the game itself offers more and more content, can players still have even more freedom?Our answer is——MODs and the Workshop.So when The Apocalypse officially launches, we plan to …
As development of the vehicle system in The Apocalypse continues, we have recently been thinking about a new question: Should vehicles be equipped with weapons?For example, mounting a machine gun on top of a vehicle to give players greater firepower while expl…
It has been some time since our last dev log.During this period, we have continued improving the core systems of The Apocalypse, while also gradually adding more gameplay features that help define the game’s identity.This time, we would like to share some of o…
In The Apocalypse, we have always hoped that vehicles would be more than just tools for getting around.As the open world continues to expand, players will need to travel to more distant areas to explore and search for resources, while also bringing large amoun…
In The Apocalypse, we want weapons to be more than something you simply find and use as-is.We are currently developing a modular firearm customization system.We have divided each firearm into multiple independently replaceable modules, including barrels, optic…
As the open world of The Apocalypse continues to expand, vehicles are gradually becoming one of the important areas currently in development.For a survival sandbox game, vehicles are not simply about helping players move faster.Once players begin exploring a l…
Hello everyone, Thank you all for your continued attention and support for The Apocalypse.We have always hoped to complete development as soon as possible and bring everyone a more complete and stable test version of the game. At the same time, we also want ev…
Recently, I have still been continuing development on The Apocalypse.Compared with the earlier stage, when I was constantly building new features and systems, the main focus now is to make the modules that have already been completed run more stably, while fur…
During the development of The Apocalypse, I have always had one idea in mind.I hope it can be a survival game you can "retire" from.Of course, by "retire," I do not mean that I want everyone to run out of content after playing for just a few days.Quite the opp…
I have been busy with development recently, so it has been a while since we last talked with everyone about game design.In addition to improving various systems, I have also been thinking about one particular question:Why do many open-world survival games feel…
It has been some time since our last dev log.Over the past period, our development focus has not been on adding new maps or new enemies, but on continuously improving and connecting the game’s core systems. Much of this work may not be as immediately visible a…
Recently, a large part of development has been focused on improving the game’s world atmosphere. This includes scene editing, water rendering, weather systems, and continuous optimization of overall lighting and visual effects. Compared to adding new gameplay …
The Apocalypse has now entered a major technical optimization phase. Over the past few weeks, development has been focused on strengthening the foundation of the game, with key improvements to large-scale world loading, network synchronization, and AI behavior…
Hello to everyone following The Apocalypse. It has been a while since our last update. Development has been quite busy recently, as the project has entered a phase focused primarily on underlying systems and technical optimization. While the results of this wo…