
Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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82% positive of 622 · Very Positive · Live from Steam
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In this survival horror, you're surrounded by sea and a towering gate ahead. Walk into the maze, hunt, gather, and run to survive, alone or with friends. Remember: You're not the only one starving...
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-02 → 82% today (622 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
PRIVATE GAMES Players you kick can no longer come back for the rest of that session. Fixed exploits that let cheaters pretend to be other players or overwrite their saved characters. LATE-GAME PERFORMANCE Improved performance in worlds with lots of items, for …
- Fixed a bug where monster projectiles could still damage you after the monster had been killed.
Multiplayer Performance Improvements Reconfigured physics sync settings for world items and rigidbodies. Reduced unnecessary network updates from physics objects to help lower ping spikes and network lag. Improved how object movement is synced between host and…
Fixes and Improvements Fixed cart wheel visuals on the client side. Reworked cart item physics. Items of the same type can now stack, giving you more room in the cart. Improved cart item physics to help reduce potential lag during longer sessions. Reset all ke…
This update focuses on improving stability during longer sessions, fixing issues with cart teleportation, and making multiplayer connection problems clearer when players are not on the same game version. Cart Teleport Improvements Fixed an issue where objects …
One of the bigger changes in this patch is a rework to how player items are handled in multiplayer saves. Client players now keep their saved items properly, similar to the host. Multiplayer Save System Rework Reworked the save system so that client players ca…
MAZEBOUND is now available in three additional languages: French, German, and Spanish (Spain)! We’re also excited to announce the winners of our Hardcore Speedrun Competition. Thank you to everyone who took part, pushed through Hardcore Mode, and fought for th…
The Server Browser is now live! You can finally browse public servers and join other players directly instead of needing to search for a group through Discord. This update also introduces six new community-supported languages, crafting directly from your inven…
We’ve added Hardcore Mode, a new way to play where death is permanent, resources matter more, and the maze becomes much more dangerous at night. Thank you to everyone who has been playing, reporting bugs, sharing suggestions, speedrunning, and helping us impro…
First, we want to say thank you. Since launch, we’ve received far more support, feedback, bug reports, suggestions, and encouragement than we expected. Seeing players explore the maze, share their experiences, report issues, and help us improve the game has be…
Hey everyone, Previously, Jeff clones would disappear after reloading a save to prevent soft locking. However, this was not clear enough, and it also was not a very good in-game solution. Some players were understandably frustrated by this, especially when Jef…