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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Removed shared file in VideoManFixed issue related to loading cameras placed on small surfacesFixed player being given extra floppy disk in HotelFixed guards that quit or were killed appearing on later nights
Fixed Jamie's desk blocking camera detectionFixed "Talk with Tiffany" task not being marked as complete in PDAFixed being unable to place multiple cameras
Timer for day 1 now runs slower until player changes speed after completing all tasksReduced Derek PC volumeMoved camera pan to corner office during Kurt conversationFixed floppy disk icon stretchingFixed GunMan being enabled after completing night missionsFix…
Fixed game freezing when inserting/removing keycard from computer
Fixed NPCs trying to go through closet during the dayReduced TradeMan buy/sell jingle volumeReduced hire jingle volumeReduced drama hit volumeReduced guard noisesReduced heartbeat noiseFixed "Get the guard's keycard" task not being marked as complete in PDAFix…
Added door between player office and closetAdded option to talk with Commissar about getting someone fired on night 3 if player talked with KurtAdded counter on petition task to show remaining signatures neededAdded alternate scenario for firing playerAdded ra…
The last month has, once again, been spent on fixing several systems and updating existing levels. The biggest changes come from changing the layout of the trainyard level and moving UI elements around to save on space and make it more cohesive.With that being…
As promised, the visuals for the game have undergone a complete makeover. Everything is brighter, more detailed, and fits the style that I’ve wanted the game to have. With hundreds(!) of new tiles and more variations for props and other objects, it feels like …
Work on the new guard state machines is now mostly done, so now I’ve moved onto making some necessary changes in other levels to make sure everything is compatible. Since the guard redo took so long, a lot of other fixes are going to be patchwork at this point…
I missed making a post last month and almost missed it again this month only because I've been spending all of my time rebuilding the core mechanics of the game. The good news is that it's almost done, and an update should be available within the next couple o…
In this post I thought I’d do a little explaining for how I’ve been changing guard and player behavior to use state machines to be more robust, in case any other developers may be reading this and encounter similar issues. Essentially, it makes heavy usage of …
The past month and a half has been spent solely on implementing state machines for the player and guard. This is unfortunately somthing I should’ve spent more time reading up on when I first started this game, as going back to implement it everywhere has been …
Previous devlogs can be viewed on https://blog.vegint.com/The demo has now been out for almost two weeks, and I’d like to thank each of you that have played the demo, provided reviews and feedback, and helped me get this project into a playable state.With that…
Previous devlogs can be viewed on https://blog.vegint.com/.I’m in the final stretch towards getting the demo out and ready. The only things missing at this point are some art assets that need to be imported, more dialogue, some minor UI changes and any other s…
Previous devlogs can be viewed on blog.vegint.com.Actual dating is a lot easier than trying to recreate an entire date from scratch, because with a real date you have someone else pulling half the conversation, the rest of the restaurant is already there and d…
Previous devlogs can be viewed on blog.vegint.com.90% of the past month was spent working on one level. However, that includes level design, art, AI, game mechanics, optimization, and everything else under the game development sun.So let’s get into it.Level De…
Previous devlogs can be viewed on blog.vegint.com.It’s been about a month or so since the last development update, but there’s been a lot of changes since then. Here’s a quick rundown:ShootingThis is a new level with open combat, putting you against an entire …