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Hello!First of all, I want to thank everyone who has taken the time to join us on this journey. This will be the last update for the playtest, however, the demo will return to the page as soon as this event ends, including all the updates we’ve made over the p…
It’s been more than a full moon since the last time I wrote. Which makes calling it a weekly update a bit contradictory. We got really excited about this version, so it took us a little longer to bring it to you, but I’m thrilled for you to see everything we’v…
Hello everyone!This week, we've focused on giving a twist to the story, the Moon character, and her relationship with Omi.The most noticeable change is that the character "the light behind the tree", who used to comment on the tutorials, has been replaced by t…
This week, we’ve been reworking the third floor of the tutorial dungeon. The goal of this floor is to introduce players to Omi’s core abilities—his chomp and his howl, which reveals hidden elements in the environment.To better showcase these mechanics, we’ve d…
Hi everyone,This week, we’ve been working on improving how button prompts behave in Onychomp. In earlier versions, each interactable object had its own area trigger. Whenever Omi entered that space, the corresponding prompt would appear. While this worked in p…
So good to see you again!First of all, we want to sincerely apologize for the delay in updates — we’ve been hard at work on some exciting changes we hope you’ll love!We’d love to hear from you on our DiscordNew Mechanic: Lunar Dash!In certain corridors, you’ll…