Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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33% positive of 6 · 6 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A turn based tactics roguelite! Gather a powerful band and defeat the evil that lies within The Sepulcrum...
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 33% on 2026-11-02 → 33% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fix for Vampire Knight - now unable to use Blink skill to jump on top of other objects.Prevent lock if trying to load a game you were Victorious on...
Humble apologies - Unlocks should now be working again!I've added a "cheat" so you can reclaim your lost points:On the main menu, hold down CTRL+ZYou will be taken to the Unlocks screen and be given 30 points - this is about the same as completing a run on Nor…
Fix for lock involving summoned creatures attacking fleeing enemies - hopefullly! Please let me know if this is still happening.Ghosts made 25% more expensive - i.e. enemies can now take fewer of them.Ghostly terrifying scream effects reduced at longer ranges.…
I added some extra protection against Elites, early in the run, on lower levels. For example, if you run up against an early lone Queen Spider, it will now have (even more) reduced stats.I noticed someone has won on Hell level already! Congratulations!I don't …
Fix for hero not added to party under certain conditions
V1.00.00 ready for release on Friday!Many adjustments to game difficulty. Levels renamed to fit difficulty better - there is no more easy mode, that is now normal! In general, act 1 a little easier, act 3 is really ramped up.A few bugs too - skeletons can no l…
Lots of balance tweeks and a few new features: Injuries expanded and re-worked You can now see how far your party can move Fires burn out more quickly, especially underground More descriptions added to the events, so you can understand the choice consequences …
Balance changes and polishing, too many minor tweaks to mention. Easy is now a little bit more difficult. Hell is now rather less impossible. Multi coloured barcharts... The initiative queue is now less random each turn, so less double turns (guy at end of que…
Rebranding! Let me know what you think. Rebalancing! You now start with only 3 heroes, and one random artefact. Don't worry though, your team will grow much more quickly than before! Many other minor improvements...
3 weeks worth of polishing and balance, plus many bug fixes. Now accepting feedback on all aspects of the game: Encounters too easy or too hard? Skills or artefacts too weak or over powered? Characters or skill picks uninteresting? Let me know!