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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone, this is the 1.5.8 Demo patch note,Better performance and massive lighting improvements!Performance:Fewer light sources: more lighting "tricks" have been employed, such as combining multiple sources into one.Fewer shadow-casting elements (with no n…
Hi everyone! Important update for the demoNEW UI (Menu and In-game)UI inconsistencies and overlapping elements have been fixed. A new, cleaner, and more modern design has been implemented, aimed at improving readability and highlighting key information.New hid…
DEMO UPDATE V1.5.5 PATCH NOTEGameplay:Driving has been improved again, and it is even more arcade-like. Camera lag has been drastically reducedIf you are fully loyal (greater than 70%), you'll have a more fanatic look and wear the Imperial logo on your collarI…
DEMO UPDATE V1.5.4 PATCH NOTEGameplay:- Vehicle camera can now be moved vertically- Vehicle handling is now more "arcade-style" (easier to drive)- Navmesh fixes to optimize the route on the map- Map: icons now appear on the Laptop map + custom marker is more p…
DEMO UPDATE PATCH NOTE V1.5.3- Safety added to the NPC camera: if you are too close to an NPC and start a dialogue, their camera will be shifted to avoid filming the player's interior.- DLSS settings no longer reset.- First loading screen: added a safety measu…
DEMO FIRST PATCH V1.5.2Fixes/improvements- Elevator interaction texts now change depending on whether you are outside/inside/have already called the elevator- Imperial officers' hats are now smaller, the size is more natural- You can no longer save in an eleva…
Hi everyone! The demo is here: This is a major milestone for the project, you are all most welcome to play it and share your feedback! I hope you will enjoy it.Thank you all for your support during these long months of development! ːsteamhappyːI remain open to…
Hi guys! I hope you are all well,The demo is finally scheduled for August 17 ːsteamhappyːWhat will be available?The beginning of the main story (about 35 - 50 minutes of gameplay, excluding exploration)Some optional areas, lore, and features (such as the subwa…
Hi everyone!Just a quick update to let you know that, after taking a short break for holidays, I’m wrapping up the final stages of the demo. It shouldn't be much longer now. I’m mainly focusing on finalizing the build management (for both the demo and the full…
Hi everyone! Just a quick post to update you on playtester feedback for the demo, as well as (estimated) launch dates and various updates. I. Playtest Feedback: What’s working and what I am fixing First, a massive thank you to everyone who took the time to tes…
Hi everyone!Controller Support in Widgets:I'm thrilled to announce that the game is finally compatible with controllers, in addition to keyboard and mouse!Xbox, Generic, PS4 & PS5 (still some WIP for Plasytation controllers) gamepadsThe adaptation was complex,…
Hi everyone! Just a quick post to let you know that the demo is now open for playtesting!PLAYTESTINGːsteamthumbsupːIf you'd like to access it today and be one of the testers, join the Discord server: https://discord.gg/X2f3Qqx5vnThe main objectives of the test…
Hi everyone! Approaching the demo, it was important to work on two major aspects of immersion: the cinematic experience and the sound (SFX and ambiences + some new voice acting) PS: demo playtest launch is still planned for early April, and the public demo sho…
Discover the latest progress of Mandated Fate with a test session from the beginning of the game!https://steamcommunity.com/broadcast/watch/76561198045951830
Hi guys, I hope you are all well!I. DEMO NEWSPlaytests of the demo version will begin in April, and the demo will be available for the Steam Next Fest in October (if all goes well, but I'm confident it will!) - just join the Discord https://discord.gg/2s2sWGVt…
Hi everyone! Things are becoming clearer and more focused in terms of what’s working, what’s missing, and what needs to evolve. The path toward a proper demo is shaping up well. It’ll still take several more months (no rush!), but the overall shape of the game…
Major Beta update is coming- Overhaul of the loyalty system (which is one of the major game mechanics), ranging from "Dissident" to "Loyal." It can be seen as an equivalent of morality or honor. Depending on your behavior and choices, the story changes. Until …
Many empty areas are being redesigned. I've started working on them by going into more detail, trying to improve the use of space, as well as adjusting the overall style to perfectly match the universe.I've created many new 3D models for the occasion.Here are …