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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
GameplayIssue that caused biome to evolve at weird times, even if you were not painting with this color.Issue with rally points during the night.Issue with dens not respawning units if the ground under it was burnt but the building was still alive.Issue with R…
ChangesMenus/UIImproved biome descriptions when close to a Paint Well.Improved readability of biome evolution conditions.Improved information in the Level selection about what can be unlocked in the demo.Links to join us or leave feedback have been made more c…
GameplayFix a blocking issue when picking up Meadow "Rabbits Fighters" evolution.
Fixes Gameplay Upgrades based on external variables (e.g. Number of rabbits) were messed up. Visual Several issues linked to rally points visuals that could, in certain cases put the game in a weird state.
Changes Localisation Few fixes in English Full pass on French (C'est mieux maintenant ! 🥖) Menus/UI Add information about spawned unit for projectiles that spawn units on hit Add evolution progression counter in HUD to help keeping track on evolution conditio…
Menus / UI Quick visual refresh of menus Few icons updates Enemies HP bar position adjustments English Localisation Full pass Short message explaining color purpose when unlocking them Compendium stats cleaning Audio Add new SFX on different events Gameplay En…
Hi everyone,We have two big dates coming in October.October 16: The MIX Fall Showcase. We will show our first gameplay video with commentary from the team. You will hear us explain how painting, building and fighting fire work together. Follow this event and S…
We're thrilled to announce that Painted Kingdoms will be featured in the Six One Indie Showcase 2026!To celebrate, we're also giving the demo a fresh coat of paint, expect some nice updates, polish, and a few surprises rolling in ahead of the showcase.Huge tha…
We get this question a lot: why build the whole game around fire? Honestly, we needed something that would mess with the player's plans. Enemies alone weren't enough , you learn their patterns and eventually you're just optimizing a build order. Fire doesn't c…
Hey everyone,1,050 players and 2,000+ wishlists in 3 days. Honestly? We didn't see that coming. Thank you.And it keeps going. Starting tonight, Painted Kingdoms is part of the Steam Tower Defense Festival. If you haven't jumped into the demo yet, this is the p…
Hey everyone,Tonight is a big night for us.Painted Kingdoms just got revealed live at Les Pégases, the French Game Awards, and as you're reading this, the demo is officially live on Steam.This moment has been a long time coming. A year of work, a lot of late n…
Hi,In 3 days, we’re making our big announcement.We’re handling it very professionally.No one is pacing. No one is triple-checking the game for the 47th time. No one is refreshing Steam every 12 seconds.Everything is under control.In 72 hours, you’ll finally se…
Hey everyone,We have two pieces of news for you today.First: In 9 days, we'll be making a big announcement. We're super excited and can't wait to share it with you.Second: and you may have already noticed, Paper Castle is now officially Painted Kingdoms. Same …