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冒险者们好!本次 V0.7 版本带来:1、全新职业盗贼;2、第一章和第二章地图与怪物更新;3、书简和追忆系统调整及数量扩充。以下是更新主要内容:一、新职业上线:盗贼盗贼·蕾娜拉正式加入可选职业,无需解锁即可直接开始旅程。48 张全新卡牌,围绕「弱点」「撕裂」「破甲」三条核心思路展开:用洞悉弱点、致命破绽堆叠并翻倍弱点层数,后通过连击打出成吨伤害;可使用“淬毒暗刃、动脉切割”等累积“撕裂”状态,依靠“终焉割裂”结算击破护甲、摧毁敌人。也可通过“背刺突袭、快速拔刀”等「本回合首张出牌」机制孤注一掷、并与“顺手牵羊”等弃…
冒险者们好!过去两个多月我们对游戏内容进行了大量更新和优化,涵盖新机制、卡牌体系重做与全面的体验优化,同时新职业(炼金术士、盗贼)也在抓紧开发中。以下是更新主要内容:卡牌体系重做战士、法师、牧师三职业全套卡牌重新设计与配置,移除旧版卡牌,并更新大量卡牌原画。加入一批全新机制卡牌:临时能量、抽三选一、意图反伤、小队护甲累计奖励、燃烧/冻结层数翻倍等。新增武装机制与「发现武器牌」玩法,战士的武器流派更加成型。新增湮灭牌堆:被湮灭的卡牌将在本场战斗中彻底移除。撕裂、再生、装甲、燃烧等 Buff 的触发与减层规则全面重做。…
本次更新主要修复以下BUG选择角色后点击开始冒险会黑屏的问题修复“真言:罪”这张卡牌会对角色自己造成“易伤”的问题修复“燃尽”无法生效的问题修复追忆“杀戮异端”会攻击队友的问题
各位玩家好!在近期的测试和社区反馈中,我们发现牧师(Priest)在长线战斗中的定位有些尴尬——他过于依赖被动的治疗与加盾,并且在后期缺乏一锤定音的终结能力。最重要的是,他与依靠队友行动触发的【追忆】系统之间,缺乏足够产生质变的化学反应。我们决定打破常规。牧师不该只是个躲在后面发光的辅助,他应该是一个将自身的理智作为燃料、将队友的祈祷化为炸药的“活体聚变反应堆”。在今天的更新中,我们对牧师的底层机制和全卡牌池进行了彻底重构。⚙️ 核心机制重构:明确的“三位一体”现在,牧师的增益体系被严格划分为三个互不干扰的独立模块…
To all Investigators delving into the Abyss:In this major update, we have not only reshaped the tactical depth of the Abyss but also introduced brand-new combat logic: "Derivation Logic" and "Soul Synergy." Now, playing a card is no longer an isolated choice, …
Update Patch NotesNew Content: Counter ScrollNew Item Added: "Soul of the Barbarian Archer"Effect: After attacking a target with an "Attack Intent" 3 consecutive times, the target will be Stunned for 1 turn.Narrative & Lore EnhancementsCard & Reminiscence Desc…