Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Optimisations and content updates for later levels
Finalized the PAX Demo, including some optimizations, final polish tweaks, and added level 2 testing access (accessible via password temporarily).
Tons of bugs squashed, anims implemented and refined, sfx made more awesome, and the ending even more realized than before.Also, a plethora of small tweaks, fixes, and optimizations.
Polish, polish, and more polish. Lots of bugs squashed, anims implemented and refined, sfx made awesome, and the ending more realized. Also, a plethora of small tweaks and fixes.
- fixed void enemy starting action on any available player death rather than restarting only after being activated first - fixed alignment of assets in demo_brontoGate04 - very minor asset movements in both demo and lvl1 versions of brontoGate04
- fixed ladder dismount being blocked by player dismount in lvl1_welcome01 - updated pre-show video in lvl1_theatre02 - fixed toggle sprint and crouch options not being interactable with gamepad - added new velocity-based wind sounds to showcase the player's mโฆ