Last 7 days · history since Nov 7, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Gameplay changes Lowered Health on level up to 20% Audio Changes Fixed Double audio playing on weapon select Fixed looping track on Factory Chair Shot sound added Full Upgrade "Smash" added Crate open sound added Signal collision sound added Tutorial Music imp…
Meaty optimisation in this one. Game is now playable at 60+ fps from start to finish, depending on hardware. There are a few edge cases where things get a little heavy that need refining, but the game should now be far more enjoyable and actually beatable!
Enemy speed reduced.
Gameplay Changes: • Added a new Invulnerability Pickup. • Increased enemy move speeds for added challenge. • Explosive projectiles now explode on impact with the environment. • Mogul health has been increased. • Signals damage has been increased. • Spawn rate …
Gameplay Changes • Pink pills: More obvious • Enemy Spawn Radius: "Circle spawn" around the player increased by 50%. • Magnet Functionality: o Any XP appearing while magnet is active (10s) will also be collected. o Any XP that was active when pickup was first …
Changelog - Version 0.9.796 Gameplay Changes Rivet Gun Range increased from 6 → 10 Fire Rate increased from 4/s → 4.8/s Dashing Now grants full invulnerability while active. Previously, invulnerability was perceived due to enemy attack delay but was unintended…
Hello and welcome!If you’re here because of Next Fest, thank you for stopping by - we’re glad to have you! We’re excited to announce that our demo is complete and ready to play, right on schedule for the festival.The community around the demo is still small - …
News Registered for Next Fest! June 9th. We have about 3 weeks to get this demo ready! Main purpose of this update is to test the new spawning mechanics and rebalanced enemy stats. Known Issues! • Pathfinding is a bit rubbish around some smaller items. This is…